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Home » Community » U++ community news and announcements » Painter refactored/optimized
Re: Painter refactored/optimized [message #50531 is a reply to message #50530] Tue, 13 November 2018 09:18 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14257
Registered: November 2005
Ultimate Member
You have to call "Finish" at the end of rendering (that is also called by destructor). It waits for thread "pipeline" to finish the work.

Anyway, if you create single BufferPainter per render and you have thousands of polygons to render, you are probably fine. My problem was that my original code was creating like 30 BufferPainters...

Mirek
 
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