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Home » Community » U++ community news and announcements » Painter refactored/optimized
Re: Painter refactored/optimized [message #50559 is a reply to message #50558] Thu, 15 November 2018 11:43 Go to previous messageGo to previous message
Tom1
Messages: 1305
Registered: March 2007
Ultimate Contributor
Hi,

The difference is so large that it makes me wonder if ST allocates/resets any rasterizers at all on the fly?

Could the number of rendering threads be pre-selected and a sufficient number of rasterizers be pre-allocated for MT so that there would be no extra allocation/reset -penalty for re-using the same BufferPainter -- as was just introduced by BufferPainter::Create?

Best regards,

Tom
 
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