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Home » Community » U++ community news and announcements » GLCtrl in GTK
Re: GLCtrl in GTK [message #50726 is a reply to message #50723] Sun, 09 December 2018 19:49 Go to previous messageGo to previous message
ptkacz is currently offline  ptkacz
Messages: 89
Registered: March 2017
Member
Hi Mirek,

I downloaded build, upp-x11-src-12606M and modified, void GLCtrl::Create() as requested. Once I fixed some syntax in GLCtrl.cpp, built the Open GL Demo, the application worked! Attached will be a provided screen shot. Later today, I'll do some more playing around to see how the other demos fair.

The issue with GLCtrl.cpp is as follows:
void GLCtrl::DoGLPaint()
{
	glClearDepth(1);
	glClearColor(1, 0, 0, 1);
	glClear(GL_COLOR_B
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	UFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
	glEnable(GL_MULTISAMPLE);
	Size sz = GetSize();
	current_viewport = sz;
	SetCurrentViewport();
	GLPaint();
}


Peter
  • Attachment: ItWorked.png
    (Size: 396.07KB, Downloaded 275 times)
 
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