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Home » U++ Library support » U++ MT-multithreading and servers » TURTLE high cpu usage, potential security flaw, and client handling problem
Re: TURTLE high cpu usage, potential security flaw, and client handling problem [message #51751 is a reply to message #51469] Mon, 13 May 2019 17:04 Go to previous message
Novo is currently offline  Novo
Messages: 1371
Registered: December 2006
Ultimate Contributor
Oblivion wrote on Thu, 28 March 2019 14:25

I've noticed some problems with the Turtle package:

If I remember correctly, Turtle is spinning in a loop checking for a socket connection without any timeout. IMHO, the problem can be fixed by just adding a timeout.
I'd love to see Turtle fixed although it is not my highest priority ...


Regards,
Novo
 
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