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Home » Developing U++ » U++ Developers corner » What about LUA plugin?
Re: What about LUA plugin? [message #5223 is a reply to message #5221] Mon, 11 September 2006 01:10 Go to previous messageGo to previous message
thierry is currently offline  thierry
Messages: 9
Registered: September 2006
Promising Member
Maybe, you miss the point, because your solution forces to modify class C with adding a method C::Xmlize(). This means modifying header file.
And I also meant I wanted to add new streams kind (like ShallowTraceOutStream, DeepTraceOutStream or whatever I can imagine, DBstream, or LuaStream).
When doing this I don't want to be intrusive and modify U++ headers, to add String::ShallowTraceOutStream(), Vector<>::ShallowTraceOutStream()...
Hence I don't need to modify U++ core with this pattern. The cost is breaking the encapsulation. But shouldn't be too maniac about that, in this case benefits are bigger.
 
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