Hello Mirek, In my opinion yes since all MouseMove is triggered. To try it from your side, open "OpenGL" exemple in reference and add this method in OpenGLExample class : virtual bool Key(dword key, int count) override{ Cout() << "Key Pressed !" << EOL; return false; } you will see it wont work. Xemuth
virtual bool Key(dword key, int count) override{ Cout() << "Key Pressed !" << EOL; return false; }
GUI_APP_MAIN { Ctrl::GlobalBackPaint(); TopWindow win; OpenGLExample gl; gl.SetFrame(InsetFrame()); win.Add(gl.HSizePos(10, 10).VSizePos(10, 10)); win.Sizeable().Zoomable(); win.ActiveFocus(gl); win.Open(); win.Run(); }
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