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Home » Developing U++ » U++ Developers corner » Optimizing DrawImage across platforms
Re: MILESTONE: gtk3 replaces gtk2 as default linux backend [message #53633 is a reply to message #53630] Fri, 17 April 2020 00:41 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
Tom1 wrote on Thu, 16 April 2020 21:08
How would similar code and its performance look with what you refer to as 'Refresh and optimized Paint'?


So I guess we are in similar situation, painting maps and complex polygon. What we actually do is that we paint the map to Image, then in Paint we just put this image on screen and all "indicators" paint over that map.

Mirek
 
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