Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » Optimizing DrawImage across platforms
Re: MILESTONE: gtk3 replaces gtk2 as default linux backend [message #53636 is a reply to message #53635] Fri, 17 April 2020 13:38 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
Well, I think the difference might be that SetSurface is fine as long as you use it just once.

For this scenario, converting to Image first is better option, because you will repaint that one many times. Converting to Image basically means that the data gets transfered to GPU and the next time you paint it it goes from GPU memory.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Rapsberry PI - cpu dilemma
Next Topic: U++ on Telegram
Goto Forum:
  


Current Time: Wed Jun 04 15:17:37 CEST 2025

Total time taken to generate the page: 0.22919 seconds