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Home » Developing U++ » U++ Developers corner » Optimizing DrawImage across platforms
Re: MILESTONE: gtk3 replaces gtk2 as default linux backend [message #53638 is a reply to message #53637] Fri, 17 April 2020 17:00 Go to previous messageGo to previous message
Tom1
Messages: 1303
Registered: March 2007
Ultimate Contributor
One finding:

Increasing cache size in GTK3 SysDrawImageOp improves repeated DrawImage() performance by a factor of two to about 5-6 ms per update.

void SystemDraw::SysDrawImageOp(int x, int y, const Image& img, Color color)
{
...
//	cache.Shrink(4 * 1024 * 768, 1000); // Cache must be after Paint because of PaintOnly!
	cache.Shrink(4 * 3840 * 2160, 1000); // Cache must be after Paint because of PaintOnly!
}

Best regards,

Tom
 
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