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Home » Developing U++ » U++ Developers corner » Optimizing DrawImage across platforms
Re: MILESTONE: gtk3 replaces gtk2 as default linux backend [message #53642 is a reply to message #53638] Sat, 18 April 2020 14:05 Go to previous messageGo to previous message
Tom1
Messages: 1303
Registered: March 2007
Ultimate Contributor
Hi Mirek,

I noticed an update in trunk for GTK3 SysDrawImageOp(), but for some reason a fixed value works twice as fast in repeated use.

	//Size sz = Ctrl::GetPrimaryScreenArea().GetSize();
	Size sz(3840,2160); // Twice as fast compared to the above... why?
	cache.Shrink(4 * sz.cx * sz.cy, 1000); // Cache must be after Paint because of PaintOnly!


I just cannot figure out why. I tried even using static Size, with no improvement.

Best regards,

Tom
 
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