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Home » Developing U++ » U++ Developers corner » Optimizing DrawImage across platforms
Re: MILESTONE: gtk3 replaces gtk2 as default linux backend [message #53652 is a reply to message #53647] Sat, 18 April 2020 19:21 Go to previous messageGo to previous message
Tom1
Messages: 1303
Registered: March 2007
Ultimate Contributor
mirek wrote on Sat, 18 April 2020 17:48
As for windows numbers, looks like Image in Win32 was overengineered, one of optimizations was that the first time it is painted, it paints with SetSurface, only for subsequent paints actually move Image to system handles.

I have now exluded all those things whith #if 0 - looks like it improved at least current RectTracker performance quite nicely...

Mirek


void ImageSysData::Paint(SystemDraw& w, int x, int y, const Rect& src, Color c)


Is this the one (#if 0) you are referring to?

This caused a slowdown of 15-20 % for me. In this case I'm running on Core i7 with integrated Intel HD Graphics 4600 or something...

BR, Tom
 
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