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Home » Developing U++ » U++ Developers corner » SSE2 and SVO optimization (Painter, memcpy....)
Re: BufferPainter::Clear() optimization [message #54023 is a reply to message #54022] Thu, 21 May 2020 19:25 Go to previous messageGo to previous message
Tom1
Messages: 1303
Registered: March 2007
Ultimate Contributor
Mirek,

I just found that there is a sweet spot at ~0x3f alignment (i.e. 64 bytes) on my CPU. This is presumably the L1 cache line length, if I'm not mistaken.

Best regards,

Tom

EDIT: It just looks that I cannot squeeze the benefit out as re-alignment code tends to eat what would could possibly be achieved here. However, if allocator could allocate large blocks at even 64 byte limits, that could improve performance behind the scenes.

[Updated on: Thu, 21 May 2020 23:46]

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