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Home » Community » U++ community news and announcements » U++/Win32 is now using CLANG toolchain
Re: U++/Win32 is now using CLANG toolchain [message #54592 is a reply to message #54550] Tue, 18 August 2020 20:31 Go to previous messageGo to previous message
Oblivion is currently offline  Oblivion
Messages: 1226
Registered: August 2007
Senior Contributor
Hello Mirek,


Can we set the definitions in config.h to:

	#ifdef flagWIN10
		#define _WIN32_WINNT _WIN32_WINNT_WIN10
		#undef NTDDI_VERSION
		#define NTDDI_VERSION NTDDI_WIN10_19H1
	#else
		#define _WIN32_WINNT _WIN32_WINNT_WINXP
	#endif



Apparently CLANG Windows 10 api requires setting both the _WIN32_WINNT amd NTDDI_VERSION, to properly -fully- work.
It seems that both versioning constants have to match, and the default NTDDI is set to WINXP.

The WIN10_19H1 is the latest windows 10 upgrade that our CLANG bundle supports. (Gives better Win10 api access to driver kits, which pseudoconsole requires. It doesn't seem to break anything anyway.).

Best regards,
Oblivion


[Updated on: Tue, 18 August 2020 20:37]

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