Xemuth Messages: 387 Registered: August 2018 Location: France
Senior Member
Hello Klugier,
No I'm not yet doing some Vulkan (when the time will come I will try to create the VulkanCtrl)
I'm actually working on the engine I have barely spoken here (hope I will be able to present it soon !)
All Features I want to implement to the engine is first tested on GLFW (without the engine) for one main reason :
-All the book I have, all topic and tutorial about OpenGL with C++ are for 100% of it (I have never seen something else) using GLFW. Also it is the most common way of sharing simple test case on all coding website (stackoverflow / Game dev exchange etc...)
Furthermore, All features of the engine are tested with U++ OpenGL Ctrl on many differents computers (some with older OpenGL version).
At the moment I dont have found something working on GLFW which dont work on U++ GLCtrl but I wont be surprised if it happen on further. Some OpenGL advanced features need to be initialized at context creation (maybe I'm wrong, I have not yet reach thoses features)