Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » Value with type float
Re: Value with type float [message #58238 is a reply to message #58236] Sat, 02 April 2022 01:31 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14256
Registered: November 2005
Ultimate Member
Tom1 wrote on Fri, 01 April 2022 15:26
OK, here's an idea to handle the EditDouble/EditDoubleSpin rounding issue. Adding something like:
hpf.Pattern("%.7g");

to the constructor of the dialog. This will yield possibly sufficient rounding to the float value being represented as double to avoid excessive decimals.


Yes, this is the correct solution - do decimal rounding when the number is actually converted to decimals.

Mirek
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Build U++ with CMake and Clang Example
Next Topic: A temporary solution to garbled code in U++applications built through MSVC
Goto Forum:
  


Current Time: Thu May 01 01:22:16 CEST 2025

Total time taken to generate the page: 0.04439 seconds