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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » easiest way to convert a Topwindow into a control
Re: easiest way to convert a Topwindow into a control [message #6023 is a reply to message #6022] Sat, 28 October 2006 20:35 Go to previous messageGo to previous message
fallingdutch is currently offline  fallingdutch
Messages: 258
Registered: July 2006
Experienced Member
Hi Tom,

as far as i know it just needs to be derived from class Ctrl and, if you want your class to be able to act as a Frame, FrameCtrl.
so change your
class myNiceClass : public TopWindow

to
class myNiceClass : public FrameCtrl<Ctrl> //both: Ctrl and Frame
class myNiceClass: public Ctrl //only Ctrl, not acting as a Frame 


but then GUI_APP_RUN won't work so you have to add your Ctrl to your new TopWindow with
 AddFrame(instanceOfMyNiceClass); //for the Frame version
Add(instanceOfMyNiceClass); //both only Ctrl and "Ctrl and Frame" 


yeus wrote on Sat, 28 October 2006 20:06

How does a user-class have to be declared, for beeing accepted as user class in the layout designer resource file?


you need a description of your class in an .usc file ... but i don't know how - if you know it tell me, please

Bas

[Updated on: Sat, 28 October 2006 20:45]

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