Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Community » U++ community news and announcements » Geom cleanup - what do you use?
Re: Geom cleanup - what do you use? [message #60275 is a reply to message #60241] Mon, 30 October 2023 13:31 Go to previous message
Oblivion is currently offline  Oblivion
Messages: 1094
Registered: August 2007
Senior Contributor
Hi Mirek,

Quote:
So I have an intention to split Geom, move part to Core (3D geometry stuff mostly, also some geomtric algos like line distance), rest to UppHub.


Incidentally, I had already moved and refactored/cleaned up most of the 3D code of geom package into Point3D, Xform3D (inspired by and similar to the Painter's Xform2D) structures and to their related functions (as part of a very lightweight software-based 3D renderer called Sculptor package, which I needed at the time).

I can send in a pull request next weekend, if you'd like to review. (to speed up)

Best regards,
Oblivion



[Updated on: Mon, 30 October 2023 13:33]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: 2023.2rc3
Next Topic: Ide: full block caret
Goto Forum:
  


Current Time: Mon Jun 10 19:58:19 CEST 2024

Total time taken to generate the page: 0.02053 seconds