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Re: 2023.2 [message #60310 is a reply to message #60309] |
Wed, 15 November 2023 13:07  |
Tom1
Messages: 1304 Registered: March 2007
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Ultimate Contributor |
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Hi Mirek,
I found a solution:
virtual void Paint(Draw& draw){
...
// scaleview->Refresh();
}
I have a 'scaleview' control under the window. The window's Paint() calls scaleview->Refresh(); After this the timer is frozen until the window is closed. Removing this call to Refresh() makes everything work again.
The funny thing (if any in this case) is that this code is about 10-15 years old and has worked without any problem until now. (The scaleview gets painted anyway automatically, so this call was probably just causing some recursive feeding of more paint requests. So, I'm glad its gone now. Strange thing is that it was not visible on CPU loading...)
Anyway, Mirek, thanks for your help on this issue.
Best regards,
Tom
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2023.2
By: mirek on Tue, 24 October 2023 11:17
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Re: 2023.2
By: Tom1 on Tue, 24 October 2023 14:27
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Re: 2023.2
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Re: 2023.2
By: zsolt on Tue, 24 October 2023 23:19
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Re: 2023.2
By: Klugier on Wed, 25 October 2023 00:00
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Re: 2023.2
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Re: 2023.2
By: mirek on Wed, 25 October 2023 09:47
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Re: 2023.2
By: Tom1 on Tue, 14 November 2023 15:30
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Re: 2023.2
By: mirek on Tue, 14 November 2023 15:48
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Re: 2023.2
By: Tom1 on Tue, 14 November 2023 16:00
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Re: 2023.2
By: Tom1 on Tue, 14 November 2023 16:07
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Re: 2023.2
By: mirek on Tue, 14 November 2023 17:17
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Re: 2023.2
By: Tom1 on Tue, 14 November 2023 17:49
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Re: 2023.2
By: mirek on Tue, 14 November 2023 23:48
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Re: 2023.2
By: koldo on Wed, 15 November 2023 08:38
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Re: 2023.2
By: mirek on Wed, 15 November 2023 10:41
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Re: 2023.2
By: koldo on Thu, 16 November 2023 13:03
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Re: 2023.2
By: Tom1 on Wed, 15 November 2023 11:14
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Re: 2023.2
By: mirek on Wed, 15 November 2023 12:17
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Re: 2023.2
By: Tom1 on Wed, 15 November 2023 13:07
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