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Home » U++ Library support » U++ Library : Other (not classified elsewhere) » How to compile a upp program in MS Visual Studio?
Re: How to compile a upp program in MS Visual Studio? [message #8050 is a reply to message #8045] Mon, 05 February 2007 21:29 Go to previous messageGo to previous message
okigan is currently offline  okigan
Messages: 16
Registered: March 2006
Promising Member
Mirek,

yeah, found some message that mentions that "*.icpp files are
forced to be compiled into the project".

I see the problem (had to resolve this on a number of projects
though no perfect solution came up).

So the *.icpp through kind of a monkey wrench into configuring
of the client projects. I like the ability of VS to just
specify which projects are dependencies and it resolves linker
options automatically…


I did a bit better than adding the *.icpp files into the client
project as the dependency can be solved at the liker level: ex.
BmpReg.obj is placed into $(OutDir) and added as input for the
linker. At least this way the client does not have to know how
to compile the plugins.

Another way is to make a DLL instead of lib which will make one
rather big file instead of current method which allows linker
to cherry pick func/classes whether they are used or not.

So any input on how to make this easier to configure client
project is welcome.
 
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