Home » U++ Library support » ArrayCtrl, HeaderCtrl & GridCtrl » GridCtrl and sort at runtime
Re: GridCtrl and sort at runtime [message #8301 is a reply to message #8299] |
Thu, 01 March 2007 16:45   |
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forlano
Messages: 1215 Registered: March 2006 Location: Italy
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Senior Contributor |
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unodgs wrote on Thu, 01 March 2007 15:49 |
Yes, you can - but not so easy. Something to add in the new release. Now you can use GSort method (it's private so make it public first).
void GSort(int col, int order, int from, int count)
to sort the all rows:
grid.GSort(my_column, 0, grid.GetFixedCount(), grid.GetCount());
order can be 0,1 - less, 2 - greater
I will add simpler interface (similar to arrayctrl) in the next rc or final.
After sort call Repaint() to refresh the grid
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Unfortunately does not work. In the constructor I filled the grid and used Gsort
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for (i=1; i<=TD.NPlayer; i++) arr.Add( player[i].RATING, player[i].name);
arr.GSort( 0, 2, arr.GetFixedCount(), arr.GetCount());
arr.Repaint();
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But the order remain the same. I've used all type of order (0,1,2). BTW what is it GetFixedCount()?
Thanks,
Luigi
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