Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » GLCtrl - alpha value makes unexpected results
GLCtrl - alpha value makes unexpected results [message #60630] |
Thu, 13 June 2024 23:46 |
luoganda
Messages: 214 Registered: November 2016
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Experienced Member |
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Upp-17242
I believe regular Ctrl does not have this issue.
When one sets alpha of upper Image to 0 or 255 it works as expected.
But when eg 10,100, etc is used - blending is kinda weird hybrid.
Lowest fn that is executed is: void GLDraw::PutImage(Point p, const Image& img, const Rect& src).
I tried different settings, like ...GL_ONE,GL_DST_ALPHA... - but no go.
[Updated on: Fri, 14 June 2024 00:59] Report message to a moderator
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