Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » U++ TheIDE » U++ TheIDE: Other Features Wishlist and/or Bugs » First Impressions (about theIDE) and [FEATURE REQUEST]
icon3.gif  First Impressions (about theIDE) and [FEATURE REQUEST] [message #1336] Tue, 28 February 2006 09:08 Go to next message
iplayfast is currently offline  iplayfast
Messages: 47
Registered: February 2006
Member
I've put a couple of hours in trying to create an application. The code in the libraries and ide looks very powerful.

I'm going keep attempting to make my application, and post problems that I have along with suggestions on what I feel would be better. Please take this in the way it is intended. Not as critisium but as hopefully useful suggestions.

To give an example
I want to make an application with a picture on it. I want to use the layout manager and also have a file menu on it.

After some playing I discover which of the templates do this. (First guess is Basic CtrlLib Application, which is wrong).
As a suggestion make the template names more descriptive. This is difficult for experience users since they already know what they want. But I'm looking at it from the new user point of view.
"Basic CtrlLib Application (with manual layout)" might be better.
"CtrlLib application with main window" might be better as
"CtrlLib Application using Layout Manager"


I found using the layout manager is REALLY difficult. The alignment buttons don't seem to actually do anything. Adding a menu is totally non-intuitative. (It needs a template)
I added an image which broke the compile.
I did something which converted it to text, and now I can't edit it anymore using the layout manager.

This might just be the nature of the beast. But after using Borland or Microsoft or Kdevelop or ... it seems confusing. Perhaps my assumptions are tripping me.

suggestions:
Buttons which are not implemented should be made invisible for now, or perhaps have a hint which says "not working yet".  (I'm thinking of the alignment buttons).
Adding a ctrl should put it into the .h file shouldn't it?
Allow the image to call the image editor.
Allow the .lay file to be edited by the layout manager after compiling. (After recreating the project with the same name, it still wouldn't edit using the layout manager).


Right now I'm getting an error for Image class that looks buried inside the .lay file. I really don't know if I messed it up, or it's a bug. Removing the line dealing with the image allows it to compile, but I'm still not able to edit the .lay file except as text.


The code for my little application is short so I'll stick it in here. Maybe someone can see what's going on.

main.cpp
#include "Conquest.h"

#define IMAGEFILE <Conquest/Conquest.iml>
#include <Draw/iml_source.h>

Conquest::Conquest()
{
	CtrlLayout(*this, "Window title");
}

GUI_APP_MAIN
{
	Conquest().Run();
}


Conquest.h
#ifndef _Conquest_Conquest_h
#define _Conquest_Conquest_h

#include <CtrlLib/CtrlLib.h>

#define LAYOUTFILE <Conquest/Conquest.lay>
#include <CtrlCore/lay.h>

#define IMAGEFILE <Conquest/Conquest.iml>
#include <Draw/iml_header.h>

class Conquest : public WithConquestLayout<TopWindow> {
public:
	typedef Conquest CLASSNAME;
	Conquest();
};

#endif


Conquest.lay
LAYOUT(ConquestLayout, 542, 368)
	ITEM(MenuBar, Menu, LeftPosZ(2, 140).TopPosZ(0, 19))
	ITEM(Image, Galaxy, HSizePosZ(-1, 2).VSizePosZ(47, -4))
END_LAYOUT


and a Conquest.iml

I get the following errors when I compile.
main.cpp
C:/MyApps/Conquest/Conquest.lay: In function `void InitLayout(Ctrl&, L&, D&, ConquestLayout__layid&) [with L = Conquest, D = Conquest]':
C:/upp/uppsrc/CtrlCore/TopWindow.h:207:   instantiated from `void CtrlLayout(T&) [with T = Conquest]'
C:/upp/uppsrc/CtrlCore/TopWindow.h:215:   instantiated from `void CtrlLayout(T&, const char*) [with T = Conquest]'
C:\MyApps\Conquest\main.cpp:9:   instantiated from here
C:/MyApps/Conquest/Conquest.lay:3: error: 'class Image' has no member named 'HSizePosZ'
C:/MyApps/Conquest/Conquest.lay:3: error: no matching function for call to `Ctrl::Add(Image&)'
C:/upp/uppsrc/CtrlCore/CtrlCore.h:965: note: candidates are: void Ctrl::Add(Ctrl&)
1 file(s) compiled in (0:03.07) 3078 msec/file

There were errors. (1:14.00)




I feel like I'm whining, but I'm only trying to point out where new users (like me) will fall flat on their faces.

Edit by fudadmin: Topic title.

[Updated on: Sat, 29 July 2006 14:48] by Moderator

Report message to a moderator

Re: First Impressions [message #1337 is a reply to message #1336] Tue, 28 February 2006 10:02 Go to previous messageGo to next message
iplayfast is currently offline  iplayfast
Messages: 47
Registered: February 2006
Member
After deleting the subdirectory which contained my app, and recreating it. The <temp-aux> was highlighted showing a totally different application.

This is confusing.

Also it seems that there are many files that get opened up in the course of the session. (Then again I'm looking through examples as well). It would be nice to have some method to close all source files not directly related to the project that is highlighted.

The .lay file still could not be edited, even after recreating the application. After closing the ide and starting up again it was able to edit the .lay file. It looks like some variable isn't being set when an application is created.

How do you create a new file? I see how to add existing files, but no creation of new ones.

Just found the set info button. As usual a beautiful screen pops up that is just full of buttons. It looks like a word processor. I have no idea what is expected here. The default info for the class, or some code or some values? Perhaps if comments are allowed here, maybe a text explaination would be useful.

Maybe you need a beginner's option in the main menu to turn on default code or comments which would show examples of what is expected at various points in the program.

Buttons like ctx and id don't explain their context or meaning well enough. Though perhaps this is tutorial material.

I like the Generate Code button. Except no code was generated. Where did it go? I was expecting a file to be created and added to the project. So, does this mean I'm supposed to cut and paste the generated code?

As usual please don't take these comments as harsh critisum, It is meant to be contructive suggestions, while I'm still a newbie.

Re: First Impressions [message #1338 is a reply to message #1337] Tue, 28 February 2006 10:45 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Hi,

thanks for hints, they will be useful when creating documentation...

Now some explanations:

* all buttons in LayoutDesigner which are active are indeed active Smile Not sure what you are refering by "Alignment" buttons, but they work. By "Alignment button" I can in fact imagine two different sets: One aligns group of buttons according to some other button (say center etc). Other group defines how layout should behave when its size is changeing (to what layout edge is Ctrl edge bound).

* Layout desinger contains just the most often used Ctrl classes (this can be extended by providing .usc files) however, as you have learned the hard way, allows you add item with any class-name you wish, withou actually testing whether such class even exists or is Ctrl-derived (read widget) class. This is extremly helpful as you can easily put your own widget class into layout without problems, but here obviously resulted in newbie confusion, as Image is NOT Ctrl derived class and cannot be put to the layout. To have raster picture in Layout, use e.g. ImageCtrl.

* <temp-aux> is a "pseudo-package". The problem is that files in "regular" packages (those in main package and in transitive closure of "used" packages) get compiled into the result. OTOH, you need a way how to edit/view files that are not part of your project. Therefore those <*-aux> packages. <temp-aux> contains "temporary" files (temp-aux is empty at each TheIDE start). <prj-aux> retains content for given main package. <ide-aux> retains content across main packages.

* To add files, just click on package you want to add it (most likely your main package), then right-click files list and choose "add package directory file".

"SetInfo" - please ignore for now. That was intended to provide description of widget, however never actually used - will probably be removed soon. (And yes, it is wordprocessor).

ctx, id - those are language translations related. Read explanation of i18n.

"Generate code" - code is put into the clipboard (this is currently the rule of most code generation in U++, might improve in some cases in future, but not likely in this case)

Quote:


As usual please don't take these comments as harsh critisum, It is meant to be contructive suggestions, while I'm still a newbie.



Sure, you are welcome. U++ is not very well documented and IS radically different from anything you have used so far - but most of those differences are there to support modularity of the codebase.

OTOH, I suggest you to read some topics in TheIDE help - I believe that some question raised are in fact described there quite well...

Mirek

Re: First Impressions [message #1351 is a reply to message #1338] Tue, 28 February 2006 18:38 Go to previous messageGo to next message
iplayfast is currently offline  iplayfast
Messages: 47
Registered: February 2006
Member
luzr wrote on Tue, 28 February 2006 04:45


* all buttons in LayoutDesigner which are active are indeed active Smile Not sure what you are referring by "Alignment" buttons, but they work. By "Alignment button" I can in fact imagine two different sets: One aligns group of buttons according to some other button (say centre etc). Other group defines how layout should behave when its size is changing (to what layout edge is Ctrl edge bound).



If I have a number of buttons selected in the layout designer and then click one of the alignment buttons, shouldn't they change position? Oh they do! Not sure why it wasn't working last night. Probably dumb user error.

luzr wrote on Tue, 28 February 2006 04:45


* Layout designer contains just the most often used Ctrl classes


This is what I gathered, and yes I did try to add image as a manual class, which is why it couldn't compile. As a wish, if you've ever used Delphi or CBuilder, they have something similar, only instead of the context menu to select stuff, they use a tabbed toolbar. This is just a personal preference though.

I think this is a matter of me just getting familiar with the library. But as another wish, more components to handle all the other stuff, and available through some selection method. Perhaps if that's too much, some sort of list of available components. (ImageCtrl wasn't on the list).

luzr wrote on Tue, 28 February 2006 04:45


* <temp-aux> is a "pseudo-package".

This was more of an irritation then anything. When starting a new project it doesn't make sense for <temp-aux> to be selected.

luzr wrote on Tue, 28 February 2006 04:45


* To add files, just click on package you want to add it (most likely your main package), then right-click files list and choose "add package directory file".


Yes, it's obvious how to add existing files. What if you want to create a new .cpp, .h, .lay or any of the other files upp uses. .lay handles it within the layout manager itself, but doesn't actually create a new file. Does this mean I would never need to?

In my mind it would be best to have an item in the file menu call Create/.cpp and .h which would ask for a filename, create the file with header guards and optional creation text (date license etc), and add it to the project.

luzr wrote on Tue, 28 February 2006 04:45


"SetInfo" - please ignore for now. That was intended to provide description of widget, however never actually used - will probably be removed soon. (And yes, it is wordprocessor).


Actually I like that idea. Esp if it can be shown as a hint. (On linux it's very limited compared to windows). But if it's not implemented, I would turn if off for the release.

luzr wrote on Tue, 28 February 2006 04:45


ctx, id - those are language translations related. Read explanation of i18n.


ok. Shouldn't there be a hint showing at least what they are for?

luzr wrote on Tue, 28 February 2006 04:45


"Generate code" - code is put into the clipboard (this is currently the rule of most code generation in U++, might improve in some cases in future, but not likely in this case)


Again, some text somewhere on that clipboard saying something like "use this code to cut and paste into your application" would really help the newb.

luzr wrote on Tue, 28 February 2006 04:45


U++ is not very well documented and IS radically different from anything you have used so far - but most of those differences are there to support modularity of the codebase.


I understand that, and that is the reason I'm so excited about your project.

luzr wrote on Tue, 28 February 2006 04:45


OTOH, I suggest you to read some topics in TheIDE help - I believe that some question raised are in fact described there quite well...


Yes, but I (like most people) like to learn by doing, and I thought that if I documented the places that I got confused, it might help with the overall usability of the software.

The best software is so intuitive that documentation is superfluous.

This software is like none I've used before, and I can see the advantages of your methodology. I'm just hoping the learning curve isn't graded beyond my capabilities. Smile

Chris

Re: First Impressions [message #1352 is a reply to message #1351] Tue, 28 February 2006 18:50 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Quote:


other stuff, and available through some selection method. Perhaps if that's too much, some sort of list of available components. (ImageCtrl wasn't on the list).



http://upp.sourceforge.net/src$CtrlLib$index$en-us.html

Note that it is in Topic browser as well (in CtrlLib package).

Quote:


Yes, it's obvious how to add existing files. What if you want to create a new .cpp, .h, .lay or any of the other files upp uses.



Just write them into File(s) field and push Enter Smile If they do not exist, they will be silently created (you can even write more than single file separated by spaces).

Quote:


Create/.cpp and .h which would ask for a filename, create the file with header guards



Sure, it does. It even adds #include into .cpp.

Quote:


Again, some text somewhere on that clipboard saying something like "use this code to cut and paste into your application" would really help the newb.



Well, but there does not seem to be the right place. Additional message box would just slow things down. I guess that once you know about clipboard, you expect it everywhere...

Mirek

[Updated on: Tue, 28 February 2006 19:02]

Report message to a moderator

Re: First Impressions [message #1357 is a reply to message #1352] Tue, 28 February 2006 19:39 Go to previous messageGo to next message
iplayfast is currently offline  iplayfast
Messages: 47
Registered: February 2006
Member
luzr wrote on Tue, 28 February 2006 12:50


http://upp.sourceforge.net/src$CtrlLib$index$en-us.html
Note that it is in Topic browser as well (in CtrlLib package).



That's beautiful! (In the Topic Browser) Could a little "?" button be put beside the drop down list to pop it up? That would be very helpful.

luzr wrote on Tue, 28 February 2006 12:50


Just write them into File(s) field and push Enter Smile If they do not exist, they will be silently created (you can even write more than single file separated by spaces).


OK here is where it's not user friendly. The selection is "Insert package directory file(s)" which to me implies that the file or files must be already present. This is further implied by the fact that a directory is shown waiting for you to select files.

Why not add another menu item for "Create Package directory file" which asks for the filename. No need to change the existing stuff, just add the functionality to point people in the right direction.
luzr wrote on Tue, 28 February 2006 12:50


Quote:


Again, some text somewhere on that clipboard saying something like "use this code to cut and paste into your application" would really help the newb.



Well, but there does not seem to be the right place. Additional message box would just slow things down. I guess that once you know about clipboard, you expect it everywhere...



My suggestion would be in the title.
Code Generator (Use copy/paste to add this code to your application).

[Updated on: Tue, 28 February 2006 19:39]

Report message to a moderator

Re: First Impressions [message #1358 is a reply to message #1357] Tue, 28 February 2006 20:43 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Quote:


OK here is where it's not user friendly. The selection is "Insert package directory file(s)" which to me implies that the file or files must be already present. This is further implied by the fact that a directory is shown waiting for you to select files.

Why not add another menu item for "Create Package directory file" which asks for the filename. No need to change the existing stuff, just add the functionality to point people in the right direction.



Ooops, two menu items with the same function? Moreover, this behaviour is duplicated in other "Insert.." items ("Insert any file(s)").

Well, personally, I do not find it very confusing, anyway, maybe "Insert/Create Package directory files(s)" ?

Quote:



My suggestion would be in the title.
Code Generator (Use copy/paste to add this code to your application).




Just paste Smile

BTW, right - instead of "OK" there should be "Copy to clipboard" - that would make it clear, would not it? (OTOH, there are still some cases like Alt+C, where nothing is displayed at all).

Mirek
Re: First Impressions [message #1362 is a reply to message #1358] Tue, 28 February 2006 23:33 Go to previous messageGo to next message
iplayfast is currently offline  iplayfast
Messages: 47
Registered: February 2006
Member
luzr wrote on Tue, 28 February 2006 14:43


Ooops, two menu items with the same function? Moreover, this behaviour is duplicated in other "Insert.." items ("Insert any file(s)").

Well, personally, I do not find it very confusing, anyway, maybe "Insert/Create Package directory files(s)" ?



Well if you insist, you could remove the double function of insert (which is where the confusion lies). Insert/Create is better, but I would not say optimal. The directory is opened which looks like you are expecting people to select files present.

Quote:


Just paste Smile

BTW, right - instead of "OK" there should be "Copy to clipboard" - that would make it clear, would not it? (OTOH, there are still some cases like Alt+C, where nothing is displayed at all).

Mirek



"Copy to clipboard" instead of "OK" would definitly make things more clear. I didn't know that OK did that.

As far as cases of Alt+C etc, I'm not worried about them so much. I'm tring to see this as a total newb to this package (not too hard) and trying to point out things that a newb would get tripped up on. A newb wouldn't see Alt+C, unless they saw it in the assist menu, in which case it spells out exactly what it does. So it's not a problem.





Re: First Impressions [message #1363 is a reply to message #1362] Tue, 28 February 2006 23:52 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Quote:


Well if you insist, you could remove the double function of insert (which is where the confusion lies). Insert/Create is better, but I would not say optimal. The directory is opened which looks like you are expecting people to select files present.



Not sure what you propose here...

One thing to keep in mind - there are 5 different inserts. Means if this is about to be doubled, we would have 10 menu entries for insert - quite a lot.

Mirek
Re: First Impressions [message #1364 is a reply to message #1363] Wed, 01 March 2006 00:22 Go to previous messageGo to next message
iplayfast is currently offline  iplayfast
Messages: 47
Registered: February 2006
Member
Well I don't understand why there are so many inserts in the first place, so perhaps I'm totally confusing the issue.

I'll have to do some reading in order to respond properly, however to try to put it plainly. My issue is with Insert file, which will create or select a file, and then insert it. If the menu was changed to Add/Create file that would help it, although since it goes to a selection dialog, it is still confusing.

I am not asking you to change the way things are working. You have a system that works for you and that's fine. I'm just pointing out areas that have confused me. If there is no better solution, then so be it.



Re: First Impressions [message #1365 is a reply to message #1364] Wed, 01 March 2006 00:42 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
iplayfast wrote on Tue, 28 February 2006 18:22

Well I don't understand why there are so many inserts in the first place, so perhaps I'm totally confusing the issue.

I'll have to do some reading in order to respond properly, however to try to put it plainly. My issue is with Insert file, which will create or select a file, and then insert it. If the menu was changed to Add/Create file that would help it, although since it goes to a selection dialog, it is still confusing.

I am not asking you to change the way things are working. You have a system that works for you and that's fine. I'm just pointing out areas that have confused me. If there is no better solution, then so be it.






Sure, no problem. What I need to do here is to explain here to get you and other people involved in the process.

BTW, selection dialog is needed anyway, as you need to specify the directory where you are going to put your new file....

Mirek
Re: First Impressions [message #4235 is a reply to message #1365] Sat, 29 July 2006 14:49 Go to previous messageGo to next message
fudadmin is currently offline  fudadmin
Messages: 1321
Registered: November 2005
Location: Kaunas, Lithuania
Ultimate Contributor
Administrator
Any progress with this?
Re: First Impressions [message #4246 is a reply to message #4235] Sat, 29 July 2006 21:42 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
What progress?

Mirek
Re: First Impressions (about theIDE) and [FEATURE REQUEST] [message #11102 is a reply to message #1336] Mon, 20 August 2007 01:26 Go to previous messageGo to next message
Oblivion is currently offline  Oblivion
Messages: 1093
Registered: August 2007
Senior Contributor
Hi.
First of all, sorry for my bad English.

I recently turned from the awful MFC to Ultimate++ framework. Because, I found the latter very user-friendly and compact.But unfortunately I found theIDE part unsatisfactory, because of two reasons:

First, there is no "class view" (I mean, yes, there is a "browser" bu it is somwhat premature). In my opinion, nowadays a class view is not only "useful" in C++ programming, but also crucial, a must. And even the "class view" factor alone could be a decisive factor for many people whom had used and got used to VS (or other commercial solutions which has this "class view" feature) and have to write thousands of lines of codes to try the other solutions such as CodeBlocks:: (which is my favourite) or Eclipse. Compared to these two other IDE solutions, theIDE has a great advantage: it uses the UPP framework by default (and I have to admit that theIDE's layout manager is in many ways better than the VS's dialog editor).

Secondly, ok this may sound stupid but, theIDE is very ugly Razz
The first issue I mentioned above can easily be brought under to this rubric: namely, GUI problem. mainly I understand that your primary concerns are performance, compactness and reliability not cosmetics, but you really should consider polishing the GUI. For example, why not using treeviews in the browsers? This is only one of the examples. The main point is, at the Upp homepage, it is stated that theIDE is created with the upp. The upp has a hell lot of GUI features which are in many ways beyond that polished cross-platform MFC clone wxWidgets (a framework aimed to simplify coding, yet ironically tends to get even more complex than it's MS counterpart). Is this all upp can do? As far as I see, no. As we all know, GUI's are much more important nowadays. And we have to admit that eyecandy has become an important "feature" Cool Take Codeblocks:: for example. Had eyecandy been everything, I would have definitely chosen Codeblocks::. And I personally know many professional programmer whom have done so because of their sense of discomfort due to such "seemingly" unimportant shortcomings of theIDE I mentioned above.

Ok, enouhg complaining. I really like this framework and appreciate your hard work and would like to thank you guys for making my life more simple Smile




[Updated on: Mon, 20 August 2007 03:12]

Report message to a moderator

Re: First Impressions (about theIDE) and [FEATURE REQUEST] [message #11104 is a reply to message #11102] Mon, 20 August 2007 10:36 Go to previous messageGo to next message
unodgs is currently offline  unodgs
Messages: 1366
Registered: November 2005
Location: Poland
Ultimate Contributor

Quote:


First, there is no "class view" (I mean, yes, there is a "browser" bu it is somwhat premature).


yes, I agree. Browser must be refactored. I'd move the browser to the right side and use tree there. The best would be if Mirek (or everyone else that can) developed "dynamic panels" like in VS or Eclipse. Then everyone could place any browser everywhere.
Quote:


Why not using treeviews in the browsers?


I prefer current solution to treeview in browsers (the exception is code browser)
I can easily switch betweeen packages without scrolling if my project consists of many packages.
But to satisfy all of us we could have like in the eclipse classic navigator and tree navigator.
Quote:


theIDE is very ugly


Well, it's a matter of taste. I find theIde quite eye candy (maybe some icons could be changed). Besides theIde pretends native platform look. So change your platform theme and theIde will look different.

Summing it up. This is the list of changes I would do. Order has matter:
1. Better code completion. Ability to add outer resources to the parser.
2. Help window. Now searching is unusable to me. This must be changed.
3. Docking windows, including ability to dock window to tab control.
4. Code browser - tree view, help integrated (if you select an item the help is shown next to it or below - depends on window orientation.
5. Block operations in the editor
6. Configurable syntax highlighting (I mean typing keywords).

I think I could take care of help window.

[Updated on: Mon, 20 August 2007 10:38]

Report message to a moderator

Re: First Impressions (about theIDE) and [FEATURE REQUEST] [message #11108 is a reply to message #11104] Mon, 20 August 2007 12:55 Go to previous messageGo to next message
Oblivion is currently offline  Oblivion
Messages: 1093
Registered: August 2007
Senior Contributor
unodgs wrote on Mon, 20 August 2007 10:36


I prefer current solution to treeview in browsers (the exception is code browser)
I can easily switch betweeen packages without scrolling if my project consists of many packages.
But to satisfy all of us we could have like in the eclipse classic navigator and tree navigator.



I agree. What I was trying to stress with the "eyecandy" are not icons ot themes (they look fine); I think the browsers lack some ordering. I mean, yes except for the class browser they don't necessarily have to be in treeviews. But you (or in time, after I master the source code of theIDE maybe "we") could improve the browser listviews. Imho, they are confusing. For example, why not adding header controls and columns (which may indicate or hold some additional details of the listed items)? I mean, they don't even have any titles.

These little details could be important for newcomers.


Re: First Impressions (about theIDE) and [FEATURE REQUEST] [message #11119 is a reply to message #11108] Mon, 20 August 2007 21:17 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Well, the current situation is that existing class browser (should I rather say "lister") is scheduled for refactoring.

Anyway, there is a big big trouble to be resolved before this - current parser ignores macros and therefore does not give correct results in all cases. Until this is properly resolved, I see no point in improving browser (I might be wrong thought).

Note that this is really extremly complex issue. I would not tolerate nothing else than lightning fast Assist++ (as is now). But that requires extreme code magic to get #include directives working... must say it is near my skill limits Smile Will need at least one month when I have 60% of time to spend with U++. Maybe more.

(Note that no existing IDE does this right AFAIK).
Re: First Impressions (about theIDE) and [FEATURE REQUEST] [message #11173 is a reply to message #11119] Sat, 25 August 2007 16:00 Go to previous messageGo to next message
Oblivion is currently offline  Oblivion
Messages: 1093
Registered: August 2007
Senior Contributor
TheIDE is a very fast development environment indeed. I'm getting used to it. How about adding an error/warning list browser? It shouldn't be difficult to implement such a feature. In huge projects with thousands of lines of code, a one-click e/w list interface which will take the cursor to the e/w point in the source code would prove very useful.

[Updated on: Sat, 25 August 2007 16:03]

Report message to a moderator

Re: First Impressions (about theIDE) and [FEATURE REQUEST] [message #11174 is a reply to message #11173] Sat, 25 August 2007 19:18 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Press F4 or double-click the line. (If I understand what you need).

Also, in latest dev versions, errors are highlighted in the left bar.

Mirek
Re: First Impressions (about theIDE) and [FEATURE REQUEST] [message #11175 is a reply to message #11174] Sat, 25 August 2007 19:44 Go to previous messageGo to previous message
Oblivion is currently offline  Oblivion
Messages: 1093
Registered: August 2007
Senior Contributor
Oh, my fault sorry. Embarassed
I know the F4 shortcut. But I'm so used to VS that I thought the output window/browser of theIDE is only a info console. I think I have to examine theIDE more closely before I come up with such a "brilliant and new" idea. Laughing

self-criticism: yes, as a VS fan, I was a bit prejudiced about theIDE. Although I found it ugly in the beginning, it keeps suprising me ever since. Smile


Previous Topic: Usuability WishList Episode 1
Next Topic: Layout Editor : second impression and.. [FEATURE REQUEST]
Goto Forum:
  


Current Time: Mon Apr 29 14:47:12 CEST 2024

Total time taken to generate the page: 0.02209 seconds