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Home » Community » U++ community news and announcements » GLDraw
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Re: GLDraw [message #40789 is a reply to message #40787] |
Tue, 17 September 2013 06:32 |
Novo
Messages: 1371 Registered: December 2006
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Ultimate Contributor |
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koldo wrote on Mon, 16 September 2013 13:35 | Hello Mirek
Compiling with MSC10 in Win7 I get these errors:
'GL_BGRA' : undeclared identifier
'GL_CLAMP_TO_EDGE' : undeclared identifier
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Same with me.
Regards,
Novo
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Re: GLDraw [message #40791 is a reply to message #40784] |
Tue, 17 September 2013 15:11 |
Novo
Messages: 1371 Registered: December 2006
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Ultimate Contributor |
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On Linux:
.../main.cpp: In member function ‘virtual void OpenGLExample::GLPaint()’:
.../main.cpp:15:5: error: ‘class Upp::GLDraw’ has no member named ‘InitGL’
Regards,
Novo
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Re: GLDraw [message #41335 is a reply to message #40784] |
Sun, 01 December 2013 21:47 |
Tom1
Messages: 1253 Registered: March 2007
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Senior Contributor |
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Hi,
I just tried the current reference/GLDrawDemo for the first time and run into trouble on Windows Vista Business 64 bit, using MSC9 32 bit:
1. In main.cpp I had to switch the order of includes:
#include <GLDraw/GLDraw.h>
#include <GLCtrl/GLCtrl.h>
because of this error:
main.cpp
c:\upp\uppsrc\gldraw\glew.h(84) : fatal error C1189: #error : gl.h included before glew.h
GLDrawDemo: 1 file(s) built in (0:02.34), 2343 msecs / file, duration = 2375 msecs
2. In GLDrawS.cpp I had to rename two variables (called near and far) to something else, since confused the MSC9 32-bit compiler:
void GLOrtho(float left, float right, float bottom, float top, float nnear, float nfar, GLuint u_projection)
3. Finally, when linking I got this:
Linking...
GLDraw.lib(GLDrawS.obj) : error LNK2019: unresolved external symbol __imp____glewGetUniformLocation referenced in function "public: int __thiscall Upp::GLProgram::GetUniform(char const *)" (?GetUniform@GLProgram@
Upp@@QAEHPBD@Z)
GLDraw.lib(GLDrawS.obj) : error LNK2019: unresolved external symbol __imp____glewUseProgram referenced in function "public: void __thiscall Upp::GLProgram::Use(void)" (?Use@GLProgram@Upp@@QAEXXZ)
GLDraw.lib(GLShaders.obj) : error LNK2001: unresolved external symbol __imp____glewUseProgram
GLDraw.lib(GLDrawS.obj) : error LNK2019: unresolved external symbol __imp____glewEnableVertexAttribArray referenced in function "void __cdecl Upp::initializeGL(void)" (?initializeGL@Upp@@YAXXZ)
GLDraw.lib(GLDrawS.obj) : error LNK2019: unresolved external symbol __imp____glewUniform1i referenced in function "void __cdecl Upp::initializeGL(void)" (?initializeGL@Upp@@YAXXZ)
GLDraw.lib(GLDrawS.obj) : error LNK2019: unresolved external symbol __imp__glewInit referenced in function "void __cdecl Upp::initializeGL(void)" (?initializeGL@Upp@@YAXXZ)
GLDraw.lib(GLDrawS.obj) : error LNK2019: unresolved external symbol __imp____glewUniformMatrix4fv referenced in function "void __cdecl Upp::GLOrtho(float,float,float,float,float,float,unsigned int)" (?GLOrtho@Upp
@@YAXMMMMMMI@Z)
GLDraw.lib(GLDrawS.obj) : error LNK2019: unresolved external symbol __imp____glewDisableVertexAttribArray referenced in function "private: void __thiscall Upp::GLDraw::FlushPutRect(void)" (?FlushPutRect@GLDraw@Up
p@@AAEXXZ)
GLDraw.lib(GLDrawS.obj) : error LNK2019: unresolved external symbol __imp____glewVertexAttribPointer referenced in function "private: void __thiscall Upp::GLDraw::FlushPutRect(void)" (?FlushPutRect@GLDraw@Upp@@AA
EXXZ)
GLDraw.lib(GLShaders.obj) : error LNK2019: unresolved external symbol __imp____glewDeleteShader referenced in function "public: void __thiscall Upp::GLProgram::Clear(void)" (?Clear@GLProgram@Upp@@QAEXXZ)
GLDraw.lib(GLShaders.obj) : error LNK2019: unresolved external symbol __imp____glewDeleteProgram referenced in function "public: void __thiscall Upp::GLProgram::Clear(void)" (?Clear@GLProgram@Upp@@QAEXXZ)
GLDraw.lib(GLShaders.obj) : error LNK2019: unresolved external symbol __imp____glewGetShaderInfoLog referenced in function "unsigned int __cdecl Upp::LoadShader(char const *,unsigned int)" (?LoadShader@Upp@@YAIPB
DI@Z)
GLDraw.lib(GLShaders.obj) : error LNK2019: unresolved external symbol __imp____glewGetShaderiv referenced in function "unsigned int __cdecl Upp::LoadShader(char const *,unsigned int)" (?LoadShader@Upp@@YAIPBDI@Z)
GLDraw.lib(GLShaders.obj) : error LNK2019: unresolved external symbol __imp____glewCompileShader referenced in function "unsigned int __cdecl Upp::LoadShader(char const *,unsigned int)" (?LoadShader@Upp@@YAIPBDI@
Z)
GLDraw.lib(GLShaders.obj) : error LNK2019: unresolved external symbol __imp____glewShaderSource referenced in function "unsigned int __cdecl Upp::LoadShader(char const *,unsigned int)" (?LoadShader@Upp@@YAIPBDI@Z
)
GLDraw.lib(GLShaders.obj) : error LNK2019: unresolved external symbol __imp____glewCreateShader referenced in function "unsigned int __cdecl Upp::LoadShader(char const *,unsigned int)" (?LoadShader@Upp@@YAIPBDI@Z
)
GLDraw.lib(GLShaders.obj) : error LNK2019: unresolved external symbol __imp____glewGetProgramInfoLog referenced in function "public: void __thiscall Upp::GLProgram::Create(char const *,char const *,struct Upp::Tu
ple2<int,char const *> *,int)" (?Create@GLProgram@Upp@@QAEXPBD0PAU?$Tuple2@HPBD@2@H@Z)
GLDraw.lib(GLShaders.obj) : error LNK2019: unresolved external symbol __imp____glewGetProgramiv referenced in function "public: void __thiscall Upp::GLProgram::Create(char const *,char const *,struct Upp::Tuple2<
int,char const *> *,int)" (?Create@GLProgram@Upp@@QAEXPBD0PAU?$Tuple2@HPBD@2@H@Z)
GLDraw.lib(GLShaders.obj) : error LNK2019: unresolved external symbol __imp____glewLinkProgram referenced in function "public: void __thiscall Upp::GLProgram::Create(char const *,char const *,struct Upp::Tuple2<i
nt,char const *> *,int)" (?Create@GLProgram@Upp@@QAEXPBD0PAU?$Tuple2@HPBD@2@H@Z)
GLDraw.lib(GLShaders.obj) : error LNK2019: unresolved external symbol __imp____glewBindAttribLocation referenced in function "public: void __thiscall Upp::GLProgram::Create(char const *,char const *,struct Upp::T
uple2<int,char const *> *,int)" (?Create@GLProgram@Upp@@QAEXPBD0PAU?$Tuple2@HPBD@2@H@Z)
GLDraw.lib(GLShaders.obj) : error LNK2019: unresolved external symbol __imp____glewAttachShader referenced in function "public: void __thiscall Upp::GLProgram::Create(char const *,char const *,struct Upp::Tuple2<
int,char const *> *,int)" (?Create@GLProgram@Upp@@QAEXPBD0PAU?$Tuple2@HPBD@2@H@Z)
GLDraw.lib(GLShaders.obj) : error LNK2019: unresolved external symbol __imp____glewCreateProgram referenced in function "public: void __thiscall Upp::GLProgram::Create(char const *,char const *,struct Upp::Tuple2
<int,char const *> *,int)" (?Create@GLProgram@Upp@@QAEXPBD0PAU?$Tuple2@HPBD@2@H@Z)
C:\upp\out\reference\MSC9.Gui.Sse2\GLDrawDemo.exe : fatal error LNK1120: 21 unresolved externals
There were errors. (0:04.78)
Can someone help me with this?
Best regards,
Tom
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Re: GLDraw [message #41353 is a reply to message #41345] |
Tue, 03 December 2013 15:50 |
Tom1
Messages: 1253 Registered: March 2007
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Senior Contributor |
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Thanks Mirek. 1. and 2. are now fixed, but the linking problem 3. is still there.
Tom
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Re: GLDraw [message #41357 is a reply to message #41353] |
Tue, 03 December 2013 23:08 |
Tom1
Messages: 1253 Registered: March 2007
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Senior Contributor |
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OK, I'm now one step further after adding GLDraw package compiler option: WIN32: /DGLEW_STATIC
Now the demo compiles/links/runs, but with an empty (black) window interior.
How to proceed?
Best regards,
Tom
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Re: GLDraw [message #41364 is a reply to message #41363] |
Wed, 04 December 2013 15:33 |
Tom1
Messages: 1253 Registered: March 2007
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Senior Contributor |
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Mirek,
I have now tested it on both Windows Vista Business 64 bit and Windows 7 Professional 64-bit. Both absolutely must have the GLEW_STATIC defined. Otherwise, I will get a large amount of compiler warnings for glew related stuff and also the 21 linker errors I reported previously. I'm compiling with MSC9 32-bit.
After defining the GLEW_STATIC, there are no such warnings or errors at all during GLDraw compilation nor executable linking. (Through GLDraw package compiler option WIN32: /DGLEW_STATIC).
--
Maybe the screen update problems are related to the low-end NVidia GeForce 6150 display adapter. Or maybe I should have some extra GL drivers for it on windows?
Best regards,
Tom
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Re: GLDraw [message #41365 is a reply to message #41364] |
Wed, 04 December 2013 16:04 |
Tom1
Messages: 1253 Registered: March 2007
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Senior Contributor |
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OK, solved -- sort of. It works after I comment the following line in GLDraw.h:
#define GL_USE_SHADERS
So, I guess the old GeForce 6150 is too old and does not support shaders.
Best regards,
Tom
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Re: GLDraw [message #44458 is a reply to message #41365] |
Fri, 13 March 2015 17:55 |
ManfredHerr
Messages: 67 Registered: February 2013 Location: Germany
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Member |
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My computer runs both, WIN / XP prof. and UBUNTU 14.04 alternatively. The graphics card is a NVIDIA GT9600.
GLDraw demo compiles and runs on WIN / XP if TheIDE is adviced to use MSVC10.0 for building. MSVC8, that is installed as well, and used by default, gives an error about SPI_GETWHEELSCROLLINES.
Using UBUNTU I could not manage to see the same result. Here, I use gcc as build environment. Until I updated the driver to the latest propietary (NVIDIA) driver. I got error messages "shaders do not compile" or "heap leaks detected". Now, build and run gives no error messages but the window shows pure black, like Tom's experience. For a short moment the rectangle and two lines in the upper left corner appear before all is painted black.
Am I missing something?
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