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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Well another problem I'm facing (drawing inside Tab)
Well another problem I'm facing [message #47830] Sat, 08 April 2017 03:29 Go to next message
germax is currently offline  germax
Messages: 20
Registered: March 2017
Location: germany
Promising Member
I have the following to work with atm:
class MINE : public WithMyLayout<TopWindow>
{
	WithTAB_one<ParentCtrl>    tab_1;
	WithTAB_two<ParentCtrl>    tab_2;
	WithTAB_three<ParentCtrl>  tab_3;
	WithTAB_four<ParentCtrl>   tab_4;
	WithTAB_five<ParentCtrl>   tab_5;
	WithTAB_six<ParentCtrl>    tab_6;
............
}


And of course they're all added to my TabCtrl defined in MyLayout...

NOW, the problem I'm facing now is that I need to Draw inside one of those tabs (it's tab_4 but that isn't important really Wink)

[that explorer view from the other thread needs to be inside a tab together with a treectrl and an sqlarray in the end....]

How can I get
 void MINE::Paint(Draw& w){...}

to draw nothing but tab_4 (well in fact a rect inside tab_4 would be even better to be honest,
since it indeed holds different controls prior.

I'd love to add a Paint() Method exclusively to tab_4
but TAB_four::Paint doesn't work obviously... neither does tab_4::Paint...

I can add a dummy Ctrl to hold the Paint method
like
void Picture::Paint(Draw& w){...}

and add the Picture control to the tab I need;
but then a whole lot of other problems arise for me.

the Paint method makes extensive use of variables, vectors and methods of my Main class (MINE)
which are inaccessible directly, and frankly adding a crapton of GetMethods is only a last resort really.

I thought as Picture being a child of "my" layout included in my class it's automatically child of my class itself, but that doesn't seem to be the case *shrugs*


So yeah, I need your expertise..
is there are callback I could use to paint a childtab with a mainclass method?
ideally something like:
 tab_4.Paint <<= THISBACK(PaintTabFour); 

or alike

thank you

Alex


that other german guy

[Updated on: Sat, 08 April 2017 03:30]

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Re: Well another problem I'm facing [message #47874 is a reply to message #47830] Sat, 15 April 2017 11:44 Go to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
germax wrote on Sat, 08 April 2017 03:29
I have the following to work with atm:
class MINE : public WithMyLayout<TopWindow>
{
	WithTAB_one<ParentCtrl>    tab_1;
	WithTAB_two<ParentCtrl>    tab_2;
	WithTAB_three<ParentCtrl>  tab_3;
	WithTAB_four<ParentCtrl>   tab_4;
	WithTAB_five<ParentCtrl>   tab_5;
	WithTAB_six<ParentCtrl>    tab_6;
............
}



Once again I am not 100% sure what the question is, but maybe you are just confused by example and thing that you need to use above (simplified) form for tabs. That is not true, you can use any Ctrl derived object here, so:

struct MyTab4 : WithTAB_four<ParentCtrl> {
    virtual void Paint(Draw&);
};

class MINE : public WithMyLayout<TopWindow>
{
	WithTAB_one<ParentCtrl>    tab_1;
	WithTAB_two<ParentCtrl>    tab_2;
	WithTAB_three<ParentCtrl>  tab_3;
	MyTab4                     tab_4;
	WithTAB_five<ParentCtrl>   tab_5;
	WithTAB_six<ParentCtrl>    tab_6;
............
}


Mirek

[Updated on: Sat, 15 April 2017 11:45]

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