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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » Deleting Ctrl from within itself
Deleting Ctrl from within itself [message #52074] Tue, 16 July 2019 05:45 Go to next message
ultimatecoding is currently offline  ultimatecoding
Messages: 4
Registered: July 2019
Junior Member
Hello,

What is the correct way to make a control derived from Ctrl self-destruct? For example, when we press a button, we want that particular control to disappear and free its resources. The following code works from the parent control level but crashes the program when triggered by a child control.

#include <CtrlLib/CtrlLib.h>

using namespace Upp;

struct ClosableCtrl : Ctrl
{
    Button closeButton;
    int index;

    Event<> WhenClosePressed;

    ClosableCtrl(int idx) :
        index(idx)
    {
        Add(closeButton.SetLabel(AsString(idx)).HSizePos(10, 10).VSizePos(5, 5));
        closeButton.WhenPush = [=] { OnClosePressed(); };
    }

    ~ClosableCtrl()
    {
        LOG("ClosableCtrl destroyed");
    }

    virtual void Paint(Upp::Draw& w) override
    {
        w.DrawRect(GetSize(), Green());
    }

    int GetIndex() const
    {
        return index;
    }

    void SetIndex(int idx)
    {
        index = idx;
    }

    void OnClosePressed()
    {
        WhenClosePressed();
    }

};

struct CtrlPanel : Ctrl
{
    Vector<ClosableCtrl*> closableCtrls;
    
    CtrlPanel(int n)
    {
        for (int i = 0; i < n; ++i) {
            ClosableCtrl *cc = new ClosableCtrl(i);
            cc->WhenClosePressed = [=] { RemoveCtrl(cc->GetIndex()); };
            Add(cc->HSizePos(0, 0).TopPos(i * 100, 100));
            closableCtrls << cc;
        }
    }

    ~CtrlPanel()
    {
        for (ClosableCtrl *cc : closableCtrls) {
            delete cc;
        }
    }

    virtual void Paint(Upp::Draw& w) override
    {
        w.DrawRect(GetSize(), White());
    }

    void RemoveCtrl(int idx)
    {
        delete closableCtrls[idx];
        closableCtrls.Remove(idx);
        for (int i = 0, n = int(closableCtrls.size()); i < n; ++i) {
            closableCtrls[i]->SetIndex(i);
        }
    }
};

struct MainWindow : TopWindow
{
    CtrlPanel ctrlPanel;

    MainWindow() :
        ctrlPanel(5)
    {
        CenterScreen().Sizeable().Zoomable();
        Title("Event Test");
        
        Add(ctrlPanel.HSizePos(5, 5).VSizePos(5, 5));
        ctrlPanel.RemoveCtrl(1); // This works
    }
};

GUI_APP_MAIN
{
    MainWindow mainWin;
    mainWin.Run();
}


If I press one of the buttons, a read access violation error is thrown at
Ctrl *Ctrl::GetTopCtrl()
{
	GuiLock __;
	Ctrl *q = this;
	while(q->parent)
		q = q->parent;
	return q;
}


Also, what is the best way to store multiple controls dynamically in cases like this? According to my understanding of https://www.ultimatepp.org/www$uppweb$overview_en-us.html, it is not required that an element have a copy constructor, but when I try things like Vector<ClosableCtrl> or Array<ClosableCtrl>, I keep getting errors related to copy constructors.

Thank you.

[Updated on: Tue, 16 July 2019 10:40]

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Re: Deleting Ctrl from within itself [message #52101 is a reply to message #52074] Fri, 19 July 2019 15:27 Go to previous message
mirek is currently offline  mirek
Messages: 13974
Registered: November 2005
Ultimate Member
- use Array
- key trick to situations like this is to use PostCallback to get "on top" of stack

#include <CtrlLib/CtrlLib.h>

using namespace Upp;

struct MyApp : TopWindow {
	Array<Ctrl> ctrl;
	
	MyApp() {
		auto& b = ctrl.Create<Button>();
		Add(b.TopPos(10).LeftPos(10, 100));
		b.SetLabel("Close me!");
		b << [&] {
			PostCallback([=] { ctrl.Remove(0); });
		};
	}
};

GUI_APP_MAIN
{
	MyApp().Run();
}
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