Xemuth Messages: 387 Registered: August 2018 Location: France
Senior Member
On the latest Upp version (15475), something may have changed in Upp framework (probably on CtrlLib but I havnt found yet where it come) resulting in this :
My application is simply a top window with a GLCtrl in it, here is a quick chunck of code :
class StencilTest : public TopWindow{
public:
typedef StencilTest CLASSNAME;
StencilTest(){
Add(GLCanvas.HSizePos(10, 10).VSizePos(10, 10));
context.TimerStart(); //One of my object
GLCanvas.WhenGLPaint = THISBACK(OnPaint);
}
virtual bool Key(dword key, int count){
if(key == K_ESCAPE){
Close();
}
return true;
}
private:
GLCtrl GLCanvas;
UFEContext context;
bool loaded = false;
//...
All thoses logs can also be found if you add the line :