Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Extra libraries, Code snippets, applications etc. » OS Problems etc., Win32, POSIX, MacOS, FreeBSD, X11 etc » Linux embedded development without X11/GTK dependencies
Linux embedded development without X11/GTK dependencies [message #54386] Thu, 09 July 2020 13:16 Go to next message
jjacksonRIAB is currently offline  jjacksonRIAB
Messages: 105
Registered: June 2011
Experienced Member
I've been trying to peruse the forums because there's not much documentation on this, but whenever I try to do an embedded UI using framebuffer/SDL or some other technology without a window manager (rainbow, etc), X11/GTK dependencies always seem to be linked in. What's the most up-to-date way of removing these linkages if there are any? I'm not sure what the status is on anything. Was Rainbow folded into VirtualGUI?

It would be nice to be able, for example, even to just use Painter as a mostly standalone thing without the X dependency but the way things appear to be set up now it's assumed if you're not using GTK you're using X11 when you really want neither.
Re: Linux embedded development without X11/GTK dependencies [message #57626 is a reply to message #54386] Mon, 11 October 2021 08:27 Go to previous message
jjacksonRIAB is currently offline  jjacksonRIAB
Messages: 105
Registered: June 2011
Experienced Member
To answer my own question it would seem X11 on linux is kind of a hard requirement for pretty much anything except non-accelerated framebuffer /dev/fb0 and DirecFB which is essentially deprecated, so it's outside of U++'s scope.
Previous Topic: Runtime error: "undefined symbol: gdk_display_get_primary_monitor"
Goto Forum:
  


Current Time: Sun Dec 05 02:15:35 CET 2021

Total time taken to generate the page: 0.01352 seconds