Home » Community » Coffee corner » Some Experiment with Size of Upp Executable (Mostly some fun facts.)
Some Experiment with Size of Upp Executable [message #57886] |
Mon, 27 December 2021 03:26 ![Go to next message Go to next message](theme/default/images/down.png) |
Lance
Messages: 542 Registered: March 2007
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Contributor |
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Platform: Windows
Compiler:
CLANG64 (11.0.0 shipped with a recent U++ downloads)
MSBT (2022,version 19.30.30706 for x64)
All compiles in Release mode. Flags as automatically set by theide.
Test 1:
A blank Core Project
#include <Core/Core.h>
using namespace Upp;
CONSOLE_APP_MAIN
{
}
w/*.t No *.t ΔSize Δ%
// MSBT22x64 Release 767488 722944 44544 5.80%
// MSBT22 Release 644608 611328 33280 5.16%
// CLANGx64 Release 1725952 1683968 41984 2.43%
// CLANG Release 1849856 1818112 31744 1.72%
Test 2: A blank CtrlLib project
#include <CtrlLib/CtrlLib.h>
using namespace Upp;
GUI_APP_MAIN
{
}
W/*.t No *.t ΔSize Δ%
// MSBT22x64 Release 2274816 2070528 204288 8.98%
// MSBT22 Release 1954304 1807360 146944 7.52%
// CLANG64 Release 4946432 4752896 193536 3.91%
// CLANG Release 5321728 5179904 141824 2.66%
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Re: Some Experiment with Size of Upp Executable [message #57887 is a reply to message #57886] |
Mon, 27 December 2021 05:28 ![Go to previous message Go to previous message](theme/default/images/up.png) ![Go to next message Go to next message](theme/default/images/down.png) |
Lance
Messages: 542 Registered: March 2007
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Contributor |
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Obviously *.t(s) don't contribute too much to the size of the final executables of empty U++ projects.
Question: who contribute(s) most? In a CtrlLib, we expect all *.iml files do a part. What about the plain Core console application?
Anyway, some more relevant/irrelevant tests.
Test 3: How well compilers optimize out unused code.
A common nonsense function used by both scenarios which will potentially increase the sizes of final executables by noticeable amounts.
int BigFunction(int i)
{
static const char * s[]={R"(
#include "CtrlCore.h"
namespace Upp {
#define LTIMING(x)
ImageBuffer::ImageBuffer(ImageDraw& iw)
{
Image m = iw;
Set(m);
}
// more omitted. basically I take a file, paste it
// multiple times, encode each in R"( )", and create an
// const char* array[].
)",R"(....)"};
int sum=0;
for(int j=0; j<(int)strlen(s[i]); ++j)
sum+=s[i][j];
return sum;
}
Senario 1
#include <Core/Core.h>
using namespace Upp;
int BigFunction(int i);
CONSOLE_APP_MAIN
{
RLOG(BigFunction(Upp::Random()%7));
}
Senario 2: With reference to BigFunction commented out.
#include <Core/Core.h>
using namespace Upp;
int BigFunction(int i);
CONSOLE_APP_MAIN
{
// RLOG(BigFunction(Upp::Random()%7));
}
Senario 3
In senario 3, I changed the BigFunction so that the const char * s[]; is move out of the function body, with or without the static modifier. Senario 3 is otherwise same as Senario 1, with invocation of BigFunction commented out.
Test result
NoBigFun Sen.2 Sen.1 Sen.3
// MSBT22x64 Release 767488 767488 770560 769024
// MSBT22 Release 644608 644608 648192 646144
// CLANGx64 Release 1725952 1727488 1728512 1727488
// CLANG Release 1849856 1852928 1853440 1852416
Conclusion: In this test, CLANG performed very poorly. However, MS Build Tools (almost) did exactly what's expected: simply including the definition of a function without invoking it should have no impact on the sizes of final executables. As long as one compiler can do that, we expect others (eg. CLANG) to catch up in the future.
And It makes sense to encapsulate big objects in functions.
Out of random search of U++ code, I noticed that mirek actually did very well on this. Some other code could potentially benefit from this kind of audit:
#include "SDL2GL.h"
namespace Upp {
const static VectorMap<dword, dword> SDL_key_map = {
// { SDLK_BACKSPACE, K_BACK },
{ SDLK_BACKSPACE, K_BACKSPACE },
{ SDLK_TAB, K_TAB },
{ SDLK_SPACE, K_SPACE },
{ SDLK_RETURN, K_RETURN },
{ SDLK_LSHIFT, K_SHIFT_KEY },
{ SDLK_LCTRL, K_CTRL_KEY },
{ SDLK_LALT, K_ALT_KEY },
{ SDLK_CAPSLOCK, K_CAPSLOCK },
{ SDLK_ESCAPE, K_ESCAPE },
{ SDLK_PAGEUP, K_PAGEUP },
{ SDLK_PAGEDOWN, K_PAGEDOWN },
{ SDLK_END, K_END },
{ SDLK_HOME, K_HOME },
{ SDLK_LEFT, K_LEFT },
{ SDLK_UP, K_UP },
{ SDLK_RIGHT, K_RIGHT },
{ SDLK_DOWN, K_DOWN },
{ SDLK_INSERT, K_INSERT },
{ SDLK_DELETE, K_DELETE },
{ SDLK_KP_0, K_NUMPAD0 },
{ SDLK_KP_1, K_NUMPAD1 },
{ SDLK_KP_2, K_NUMPAD2 },
{ SDLK_KP_3, K_NUMPAD3 },
{ SDLK_KP_4, K_NUMPAD4 },
{ SDLK_KP_5, K_NUMPAD5 },
{ SDLK_KP_6, K_NUMPAD6 },
{ SDLK_KP_7, K_NUMPAD7 },
{ SDLK_KP_8, K_NUMPAD8 },
{ SDLK_KP_9, K_NUMPAD9 },
{ SDLK_KP_MULTIPLY, K_MULTIPLY },
{ SDLK_KP_PLUS, K_ADD },
{ SDLK_KP_PERIOD, K_SEPARATOR },
{ SDLK_KP_MINUS, K_SUBTRACT },
{ SDLK_KP_PERIOD, K_DECIMAL },
{ SDLK_KP_DIVIDE, K_DIVIDE },
{ SDLK_SCROLLLOCK, K_SCROLL },
{ SDLK_KP_ENTER, K_ENTER },
{ SDLK_F1, K_F1 },
{ SDLK_F2, K_F2 },
{ SDLK_F3, K_F3 },
{ SDLK_F4, K_F4 },
{ SDLK_F5, K_F5 },
{ SDLK_F6, K_F6 },
{ SDLK_F7, K_F7 },
{ SDLK_F8, K_F8 },
{ SDLK_F9, K_F9 },
{ SDLK_F10, K_F10 },
{ SDLK_F11, K_F11 },
{ SDLK_F12, K_F12 },
{ SDLK_a, K_A },
{ SDLK_b, K_B },
{ SDLK_c, K_C },
{ SDLK_d, K_D },
{ SDLK_e, K_E },
{ SDLK_f, K_F },
{ SDLK_g, K_G },
{ SDLK_h, K_H },
{ SDLK_i, K_I },
{ SDLK_j, K_J },
{ SDLK_k, K_K },
{ SDLK_l, K_L },
{ SDLK_m, K_M },
{ SDLK_n, K_N },
{ SDLK_o, K_O },
{ SDLK_p, K_P },
{ SDLK_q, K_Q },
{ SDLK_r, K_R },
{ SDLK_s, K_S },
{ SDLK_t, K_T },
{ SDLK_u, K_U },
{ SDLK_v, K_V },
{ SDLK_w, K_W },
{ SDLK_x, K_X },
{ SDLK_y, K_Y },
{ SDLK_z, K_Z },
{ SDLK_0, K_0 },
{ SDLK_1, K_1 },
{ SDLK_2, K_2 },
{ SDLK_3, K_3 },
{ SDLK_4, K_4 },
{ SDLK_5, K_5 },
{ SDLK_6, K_6 },
{ SDLK_7, K_7 },
{ SDLK_8, K_8 },
{ SDLK_9, K_9 },
{ K_CTRL|219, K_CTRL_LBRACKET },
{ K_CTRL|221, K_CTRL_RBRACKET },
{ K_CTRL|0xbd, K_CTRL_MINUS },
{ K_CTRL|0xc0, K_CTRL_GRAVE },
{ K_CTRL|0xbf, K_CTRL_SLASH },
{ K_CTRL|0xdc, K_CTRL_BACKSLASH },
{ K_CTRL|0xbc, K_CTRL_COMMA },
{ K_CTRL|0xbe, K_CTRL_PERIOD },
{ K_CTRL|0xbe, K_CTRL_SEMICOLON },
{ K_CTRL|0xbb, K_CTRL_EQUAL },
{ K_CTRL|0xde, K_CTRL_APOSTROPHE },
{ SDLK_PAUSE, K_BREAK }, // Is it really?
{ SDLK_PLUS, K_PLUS },
{ SDLK_MINUS, K_MINUS },
{ SDLK_COMMA, K_COMMA },
{ SDLK_PERIOD, K_PERIOD },
{ SDLK_SEMICOLON, K_SEMICOLON },
{ SDLK_SLASH, K_SLASH },
{ SDLK_CARET, K_GRAVE },
{ SDLK_LEFTBRACKET, K_LBRACKET },
{ SDLK_BACKSLASH, K_BACKSLASH },
{ SDLK_RIGHTBRACKET, K_RBRACKET },
{ SDLK_QUOTEDBL, K_QUOTEDBL }
};
Majority of the occurrences seem to be from plugin(wrapping of c source libraries). These are quite difficult to fix without actually touch the imported source codes. Ideally a parser should be created to automate the job if it's decided to be of significant savings.
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Re: Some Experiment with Size of Upp Executable [message #57896 is a reply to message #57895] |
Mon, 27 December 2021 16:51 ![Go to previous message Go to previous message](theme/default/images/up.png) ![Go to next message Go to next message](theme/default/images/down.png) |
Lance
Messages: 542 Registered: March 2007
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Contributor |
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Hi Novo:
Thank you for the info. Could you give a quick link to introduce me to map-file tools, etc?
I was trying to figure out how parts of Core are pulled into the final executable to make what it is.
Turns out plugin/z, the only plugin Core used, should not be blamed.
In <plugin/z/lib/crc32.h>, I manage to encapsulate
local const z_crc_t FAR _crc_table[TBLS][256];
in a function call; it will increase the executable size of Blank Core project to 769024 b (I used only MSBT22x64, as it outperforms CLANG) from 767488. inline the function doesn't change anything: so there is indeed potential cost on size by hiding it in a function if it's used. Then I removed reference to it by changing relevant lines in <Core/App.h> to something like
#define CONSOLE_APP_MAIN \
void ConsoleMainFn_(); \
\
int main(int argc, char *argv[]) { \
/* UPP::AppInit__(argc, (const char **)argv); \
UPP::AppExecute__(ConsoleMainFn_); \
UPP::AppExit__(); \
return UPP::GetExitCode(); */\
} \
\
void ConsoleMainFn_() to produce a do-nothing main(), now the executable size go down to 745472 bytes. So the cost is definity in Core itself.
As a contrast, a blank C++(no U++) console produces an executable of 109056B.
These are cost paid for U++ facilities, and its 0 or all, not pay as you go.
I still do not have a answer to my question, but it seems not worth pursuing any further.
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