Home » Community » U++ community news and announcements » Geom cleanup - what do you use?
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Re: Geom cleanup - what do you use? [message #60275 is a reply to message #60241] |
Mon, 30 October 2023 13:31 |
Oblivion
Messages: 1093 Registered: August 2007
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Senior Contributor |
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Hi Mirek,
Quote:So I have an intention to split Geom, move part to Core (3D geometry stuff mostly, also some geomtric algos like line distance), rest to UppHub.
Incidentally, I had already moved and refactored/cleaned up most of the 3D code of geom package into Point3D, Xform3D (inspired by and similar to the Painter's Xform2D) structures and to their related functions (as part of a very lightweight software-based 3D renderer called Sculptor package, which I needed at the time).
I can send in a pull request next weekend, if you'd like to review. (to speed up)
Best regards,
Oblivion
Github page: https://github.com/ismail-yilmaz
upp-components: https://github.com/ismail-yilmaz/upp-components
Bobcat the terminal emulator: https://github.com/ismail-yilmaz/Bobcat
[Updated on: Mon, 30 October 2023 13:33] Report message to a moderator
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