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Home » U++ TheIDE » U++ TheIDE: Other Features Wishlist and/or Bugs » static libraries?
static libraries? [message #8097] Wed, 07 February 2007 10:54 Go to next message
ebojd is currently offline  ebojd
Messages: 225
Registered: January 2007
Location: USA
Experienced Member
Is there a way to build static libraries? The package creator lists "Win32 DLL", but no static libs. Also, when I built a Win32 DLL and included it in an app the app could not find the DLL on execution (whether compiled static or shared). As a note, I could compile and link with the manufactures .lib drivers, but not my own recompiled version.

This brings up two issues:

1) creation of shared libraries that will compile under Win32, Linux, and OSX. This will require appropriately wrapping the windows and *NIX specific code in the template.

2) creation of static libraries that will build under all OS's (maybe this can be done by not using a template at all and setting up by hand. What is the preferred method for setting up static libs if any?

Re: static libraries? [message #8098 is a reply to message #8097] Wed, 07 February 2007 10:59 Go to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Well, yes and no.

Static libraries can get build during build process, but are considered an implementation detail. The final aim of U++ is to provide application or plugin - that is why you can get either .exe or .dll (or binary/.so in linux).

Of course, improvements here are considered. But so far we had to stay focused...

Mirek
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