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Home » Developing U++ » U++ Developers corner » OpenGL example does not work
OpenGL example does not work [message #50009] |
Sat, 16 June 2018 19:13 |
281264
Messages: 272 Registered: June 2010 Location: Spain
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Experienced Member |
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In the latest Upp version (11996, Windows), it seems that OpenGL example does not work anymore (and hence any OpenGL based application). Please, could anyone fix it?
Thanks,
Javier
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Re: OpenGL example does not work [message #50035 is a reply to message #50034] |
Mon, 25 June 2018 13:30 |
Tom1
Messages: 1242 Registered: March 2007
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Senior Contributor |
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Hi Koldo,
Just wanted to let you know that I recently had some trouble with OpenGL / GLCtrl, until I found and disabled some 'USE-GL-SHADER' macro. My graphics hardware was not up to that, so it was not working when enabled.
I'm sorry I can't confirm the exact real name or location of the #define in U++ code base. (I'm not at the office right now and cannot check.) Hope this helps anyway.
Best regards,
Tom
Update: Maybe it was in GLDraw...
[Updated on: Mon, 25 June 2018 14:17] Report message to a moderator
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