Home » Community » U++ community news and announcements » TreeCtrl now supports edit on click - WhenEdited
TreeCtrl now supports edit on click - WhenEdited [message #55308] |
Wed, 28 October 2020 15:27 |
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mirek
Messages: 13975 Registered: November 2005
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Ultimate Member |
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This is similar to e.g. how renaming files in FileSel (or even your OS file manager) works - you click on already selected item and editor pops up.
Demo in reference/TreeCtrlEdited:
#include "CtrlLib/CtrlLib.h"
using namespace Upp;
struct App : TopWindow {
Splitter split;
TreeCtrl tree1, tree2;
EditInt int_editor;
typedef App CLASSNAME;
App() {
tree1.WhenEdited << [=](const Value& v) { // using default EditString
if(tree1.IsCursor())
tree1.Set(tree1.GetCursor(), v);
};
tree2.Editor(int_editor);
tree2.WhenEdited << [=](const Value& v) {
if(tree2.IsCursor())
tree2.Set(tree2.GetCursor(), v);
};
split << tree1 << tree2;
Add(split.SizePos());
for(int i = 0; i < 100; i++) {
tree1.Add(i ? Random(i) : 0, Null, AsString(Random()));
tree2.Add(i ? Random(i) : 0, Null, (int)Random());
}
tree1.OpenDeep(0);
tree2.OpenDeep(0);
}
};
GUI_APP_MAIN
{
App().Run();
}
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