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widgets allocation - if not on the heap then - where?
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widgets allocation - if not on the heap then - where?
[
message #397
]
Mon, 12 December 2005 16:14
fudadmin
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widgets allocation - if not on the heap then - where?
picture from
http://www.leapheap.com/
[Updated on: Mon, 12 December 2005 16:34]
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Re: widgets allocation - if not on the heap then - where?
[
message #399
is a reply to
message #397
]
Mon, 12 December 2005 16:41
fudadmin
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also from U++ Home page:
Quote:
The most important is that Ultimate++ does not require widget objects to be allocated on the heap.
Quote:
GUI toolkit just references them, it neither creates them nor destroys them.
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Re: widgets allocation - if not on the heap then - where?
[
message #402
is a reply to
message #399
]
Mon, 12 December 2005 17:18
mirek
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13976
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November 2005
Ultimate Member
fudadmin wrote on Mon, 12 December 2005 10:41
also from U++ Home page:
Quote:
The most important is that Ultimate++ does not require widget objects to be allocated on the heap.
Quote:
GUI toolkit just references them, it neither creates them nor destroys them.
Well, it is a bit more complicated. In fact, "internals" of widgets often reside on the heap. It is the same as this situation:
{
std::string alfa;
alfa = "Something";
}
now, where is alfa located? alfa itself in in the stack, but it might allocate some heap storage.
More complicated
struct Foo {
std::string alfa;
};
What is important is that U++ does not require you to have
struct Dialog {
Button *ok;
Dialog() { ok = new Button; }
};
This of course requires GUI just referencing thing, not deleting them....
Now you are the talented writer to describe this better
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