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Home » U++ Library support » Archive » Anti-Grain Support
Anti-Grain Support [message #591] Sat, 14 January 2006 08:30 Go to next message
ericlindahl is currently offline  ericlindahl
Messages: 2
Registered: January 2006
Junior Member
Anti-grain is an accurate C++ template-based rendering pipepline.

This would make U++ competitive with Qt4 Arthur
Re: Anti-Grain Support [message #592 is a reply to message #591] Sat, 14 January 2006 11:44 Go to previous message
mirek is currently offline  mirek
Messages: 13891
Registered: November 2005
Ultimate Member
We are well aware about this.

Actually, this is what "client draw" was supposed to be about.

However, there is as showstopper (see Announcment): "client style draw" requires fast memory->VGA transfer and while that works fine on most HW, some machines produce very low numbers.

So while the original plan was to replace all drawing operations with memory-based ones (and allow anti-grain support etc), this now seems impossible as long as we have to support older machines (and at least I have to: some of my clients are still sometimes using 233Mhz/64MB/Win98 HW).

That in turn means that instead of "default", "anti-grain" will be supported just as an option to draw in Images.

That still means Draw needs and Image needs huge refactoring. I hope it will happen soon (must happen before WinCE / MacOS / Chameleon)

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