Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » AGG again
AGG again [message #9930] |
Sat, 09 June 2007 21:20  |
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I have read all topics about agg and u++. I need this for U++ becouse my Chefs will not accept "sharp" draw of a map, it is just uggly.
There are links to files but all are broken doe's anyone have one of this files and can share it or have idea how easly integrate/replace GDI win32 line rendering with agg's one.
And what about optional switch to enable agg before implementing chammeleon that Luzr have writen in one post ?
Artur
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Re: AGG again [message #9950 is a reply to message #9930] |
Sun, 10 June 2007 23:46   |
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I investigated a bit into U++ classes
I think most comfortable soulution (for me at least) would be
Implementing ImageDraw into specific one like
public AggDraw : public ImageDraw {}
And override antything necessery for custom painting with agg..
We could still use original u++ draw iface with one aditional class with custom agg implementation.
Doeas this concept is ok, are there any issues that You think could be hard to implement that way ?
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