Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » UppHub » Anonymous delegates
Anonymous delegates [message #12261] Mon, 22 October 2007 16:21 Go to next message
Factor is currently offline  Factor
Messages: 5
Registered: June 2007
Location: Hungary
Promising Member
I've written a simple header file with some macros and classes to implement a primitive form of anonymous delegates. It also contains some sort of foreach macro to use with UPP container classes.
I'll extend it in the future. Maybe somebody finds it usefull.

Example:

  DELEGATE(button, WhenAction,
    _this.Title("Title changed!");
  );

  DELEGATE1(button, WhenAction,
    String, s, "Parameter test",
    {
        PromptOK(s);
        _this.Title(s);
    });
  ...
  Vector<String> list;
  ...
  foreach(String v,list, PromptOK(v));

  String s;
  foreach(String v, list,
    s+=v;
    PromptOK(s);
  );


  • Attachment: delegates.h
    (Size: 4.73KB, Downloaded 413 times)
Re: Anonymous delegates [message #12424 is a reply to message #12261] Tue, 30 October 2007 01:26 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 14105
Registered: November 2005
Ultimate Member
Hm, interesting. However, I guess that the problem here is that delegate code cannot simply access its "owner" elements (attributes, methods).

One possible solution would be to pass 'this' as some implicit parameter, but that is still far from perfect because of access control (private:, protected:).

Mirek
Re: Anonymous delegates [message #12537 is a reply to message #12261] Wed, 07 November 2007 23:21 Go to previous messageGo to next message
Zardos is currently offline  Zardos
Messages: 62
Registered: April 2007
Member
Hi,

I have seen your foreach macro. Because I think it does not blend very good into the c++ syntax I would like to share my UPP-foreach version:

#define loop(v) \
	int MK__s = v; for(int _lv_ = MK__s; _lv_ > 0; _lv_--)
		
#define loopi(n, v) \
	int MK__s = v; for(int n = 0; n < MK__s; n++)
	
#define foreach(e, arr) \
	int MK__s = (arr).GetCount(); for(int _lv_ = 0; _lv_ < MK__s; _lv_++) \
	if(bool _foreach_continue = true) \
	for(e = (arr)[_lv_]; _foreach_continue; _foreach_continue = false)
		
#define foreach_n(n, e, arr) \
	int MK__s = (arr).GetCount(); for(int _lv_ = (n); _lv_ < MK__s; _lv_++) \
	if(bool _foreach_continue = true) \
	for(e = (arr)[_lv_]; _foreach_continue; _foreach_continue = false)

#define foreach_rev(e, arr) \
	for(int _lv_ = (arr).GetCount() - 1; _lv_ >= 0; _lv_--) \
	if(bool _foreach_continue = true) \
	for(e = (arr)[_lv_]; _foreach_continue; _foreach_continue = false)


Examples:
// repeat N times:
loop(10) {
   printf("Hello World\n");
}

repeat N times with index:
loopi(i, 10) {
   printf("Hello World %d\n", i);
}

// access container elements
Vector<int> vec;
foreach(int e, vec) {
   printf("e = %d\n", e);
}

// by ref:
Vector<int> vec;
foreach(int &e, vec) {
   printf("e = %d\n", e);
}

// in reverse order:
Vector<String> vec;
foreach_rev(const String &e, vec) {
   printf("e = %s\n", e);
}

// e declared outside:

Vector<int> vec;
int e;
foreach(e, vec) {
   printf("e = %d\n", e);
}

// e is only visible inside the foreach_scope:
Vector<String> vec;
foreach(const String &e, vec)
   printf("e = %s\n", e);

foreach_rev(const String &e, vec) // e used again
   printf("e = %s\n", e);



The macro produces "optimal" code if compiled in Release mode (VC++ / MINGW). Produces larger code in debug mode than a handcoded loop.

- Ralf
Re: Anonymous delegates [message #12538 is a reply to message #12537] Wed, 07 November 2007 23:29 Go to previous messageGo to next message
unodgs is currently offline  unodgs
Messages: 1366
Registered: November 2005
Location: Poland
Ultimate Contributor

Hi Zardos. Thanks for sharing it. I'll start to use it!
Re: Anonymous delegates [message #12541 is a reply to message #12538] Thu, 08 November 2007 03:17 Go to previous messageGo to next message
Zardos is currently offline  Zardos
Messages: 62
Registered: April 2007
Member
If you use it, please be aware it's still only a macro.

To illustrate the fundamentel problem a simple example:

Vector<int> CreateResultVector() {
   Vector<int> r;
   r.Add(1);
   r.Add(2);
   r.Add(3);
   return r;
}

...

foreach(int e, CreateResultVector())
   DUMP(e);


Basically the code is stupidly translated to something like this:
for(int i = 0; i < CreateResultVector().GetCount(); i++)
   DUMP(CreateResultVector()[i]);


... CreateResultVector is called multiple times!
But this is probably not what you would expect from a real foreach build into the language!

If you want to avoid this I recommend the following macros and templates (it's becoming ugly, now...):
// a simple type wrapper
template<class T> struct Type2Type {};

// convert an expression of type T to an expression of type Type2Type<T>
template<class T>
Type2Type<T> EncodeType(T const & t) {
  return Type2Type<T>();
}

// convertible to Type2Type<T> for any T
struct AnyType {
	template<class T>
	operator Type2Type<T>() const { return Type2Type<T>(); }
};

struct IterHolder {
	void *p;
	void *x;
	
	template<class T> Begin(const T& v)                  { p = (void*)v.Begin(); x = (void*)v.End(); }
	template<class T> End(const T& v)                    { p = (void*)((v.End()) - 1); x = (void*)v.Begin(); }
	template<class T> Prev(Type2Type<T>)                 { p = ((T*)p) - 1; }
	template<class T> Next(Type2Type<T>)                 { p = ((T*)p) + 1; }
	                  bool CheckF() const                { return p < x; }	
	                  bool CheckB() const                { return p >= x; }	
	template<class T> T& Get(Type2Type<T>) const         { return *((T*)p); }
};

// convert an expression of type T to an expression of type Type2Type<T> without evaluating the expression
#define ENCODED_TYPEOF( container ) \
  ( true ? AnyType() : EncodeType( container ) )


#define loop(v) \
	int MK__s = v; for(int _lv_ = MK__s; _lv_ > 0; _lv_--)
		
#define loopi(n, v) \
	int MK__s = v; for(int n = 0; n < MK__s; n++)
	
#define foreach(e, arr) \
	IterHolder MK__s; for(MK__s.Begin(arr); MK__s.CheckF(); MK__s.Next(ENCODED_TYPEOF(arr[0]))) \
	if(bool _foreach_continue = true) \
	for(e = MK__s.Get(ENCODED_TYPEOF(arr[0])); _foreach_continue; _foreach_continue = false)
		
#define foreach_rev(e, arr) \
	IterHolder MK__s; for(MK__s.End(arr); MK__s.CheckB(); MK__s.Prev(ENCODED_TYPEOF(arr[0]))) \
	if(bool _foreach_continue = true) \
	for(e = MK__s.Get(ENCODED_TYPEOF(arr[0])); _foreach_continue; _foreach_continue = false)

This version evaluates CreateResultVector only once...

Surprisingly this version is even faster than the previous version I posted (in release mode).

For example the following code:
	UTest(foreach) {
		Vector<int> vec;
		vec.Insert(0, 1, 10000000);
		int c = 0;
		loop(10) {
			foreach(int qq, vec) {
				c += qq;
			}		
		}
		UCheck(c == 100000000);
	}



is as fast as:
	UTest(Iteration) {
		Vector<int> vec;
		vec.Insert(0, 1, 10000000);
		int c = 0;
		loop(10) {
			const int *e = vec.End();
			for(const int *it = vec.Begin(); it < e; it++) {
				c += *it;
			}
		}
		UCheck(c == 100000000);
	}


BTW the basic idea is from: http://www.artima.com/cppsource/foreach.html

- Ralf

[Updated on: Thu, 08 November 2007 04:12]

Report message to a moderator

Re: Anonymous delegates [message #13019 is a reply to message #12541] Wed, 05 December 2007 15:33 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 14105
Registered: November 2005
Ultimate Member
Zardos wrote on Wed, 07 November 2007 21:17

If you use it, please be aware it's still only a macro.

To illustrate the fundamentel problem a simple example:

Vector<int> CreateResultVector() {
   Vector<int> r;
   r.Add(1);
   r.Add(2);
   r.Add(3);
   return r;
}

...

foreach(int e, CreateResultVector())
   DUMP(e);


Basically the code is stupidly translated to something like this:
for(int i = 0; i < CreateResultVector().GetCount(); i++)
   DUMP(CreateResultVector()[i]);


... CreateResultVector is called multiple times!
But this is probably not what you would expect from a real foreach build into the language!



Curiously, this is exactly what I would expect... (I mean, called multiple times).

Mirek
Re: Anonymous delegates [message #13030 is a reply to message #13019] Wed, 05 December 2007 21:33 Go to previous messageGo to next message
Zardos is currently offline  Zardos
Messages: 62
Registered: April 2007
Member
luzr wrote on Wed, 05 December 2007 15:33

Zardos wrote on Wed, 07 November 2007 21:17

If you use it, please be aware it's still only a macro.

To illustrate the fundamentel problem a simple example:

Vector<int> CreateResultVector() {
   Vector<int> r;
   r.Add(1);
   r.Add(2);
   r.Add(3);
   return r;
}

...

foreach(int e, CreateResultVector())
   DUMP(e);


Basically the code is stupidly translated to something like this:
for(int i = 0; i < CreateResultVector().GetCount(); i++)
   DUMP(CreateResultVector()[i]);


... CreateResultVector is called multiple times!
But this is probably not what you would expect from a real foreach build into the language!



Curiously, this is exactly what I would expect... (I mean, called multiple times).

Mirek


Yes, but you are a very experienced c++ programmer. You know "foreach" is a macro and simply expect "macro behaviour".

If a "foreach" would be available in c++ it would probably evaluate CreateResultVector only once like in C#, Python or Ruby.

For example the following ruby code evaluates create_result_vector only once:

def create_result_vector
	[1, 2, 3]
end

for e in create_result_vector do
	puts e
end


- Ralf
Re: Anonymous delegates [message #13050 is a reply to message #12541] Fri, 07 December 2007 09:36 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 14105
Registered: November 2005
Ultimate Member
// a simple type wrapper
template<class T> struct Type2Type {};

// convert an expression of type T to an expression of type Type2Type<T>
template<class T>
Type2Type<T> EncodeType(T const & t) {
  return Type2Type<T>();
}

// convertible to Type2Type<T> for any T
struct AnyType {
	template<class T>
	operator Type2Type<T>() const { return Type2Type<T>(); }
};

struct IterHolder {
	void *p;
	void *x;
	
	template<class T> Begin(const T& v)                  { p = (void*)v.Begin(); x = (void*)v.End(); }
	template<class T> End(const T& v)                    { p = (void*)((v.End()) - 1); x = (void*)v.Begin(); }
	template<class T> Prev(Type2Type<T>)                 { p = ((T*)p) - 1; }
	template<class T> Next(Type2Type<T>)                 { p = ((T*)p) + 1; }
	                  bool CheckF() const                { return p < x; }	
	                  bool CheckB() const                { return p >= x; }	
	template<class T> T& Get(Type2Type<T>) const         { return *((T*)p); }
};

// convert an expression of type T to an expression of type Type2Type<T> without evaluating the expression
#define ENCODED_TYPEOF( container ) \
  ( true ? AnyType() : EncodeType( container ) )


#define loop(v) \
	int MK__s = v; for(int _lv_ = MK__s; _lv_ > 0; _lv_--)
		
#define loopi(n, v) \
	int MK__s = v; for(int n = 0; n < MK__s; n++)
	
#define foreach(e, arr) \
	IterHolder MK__s; for(MK__s.Begin(arr); MK__s.CheckF(); MK__s.Next(ENCODED_TYPEOF(arr[0]))) \
	if(bool _foreach_continue = true) \
	for(e = MK__s.Get(ENCODED_TYPEOF(arr[0])); _foreach_continue; _foreach_continue = false)
		
#define foreach_rev(e, arr) \
	IterHolder MK__s; for(MK__s.End(arr); MK__s.CheckB(); MK__s.Prev(ENCODED_TYPEOF(arr[0]))) \
	if(bool _foreach_continue = true) \
	for(e = MK__s.Get(ENCODED_TYPEOF(arr[0])); _foreach_continue; _foreach_continue = false)


Well, is not C++ fun?

Anyway, IMO this "foreach" has problem:

if(x)
   foreach(int a, v)


Mirek
Re: Anonymous delegates [message #13054 is a reply to message #13050] Fri, 07 December 2007 11:07 Go to previous message
Zardos is currently offline  Zardos
Messages: 62
Registered: April 2007
Member
luzr wrote on Fri, 07 December 2007 09:36


Well, is not C++ fun?
Mirek


I'm a split personality about my C++ opinion.
On one day I think C++ is one of the most horrible languages ever invented.
And on another day I'm amazed and impressed about how much thought has been put into the language...

luzr wrote on Fri, 07 December 2007 09:36


Anyway, IMO this "foreach" has problem:

if(x)
   foreach(int a, v)


Mirek


Yes you are right! Thats not nice!
I currently can not test the code, but I think this should solve the problem:
struct IterHolder {
	void *p;
	void *x;
	
	IterHolder(bool) {}
	operator bool() const                                { return false; }

	template<class T> Begin(const T& v)                  { p = (void*)v.Begin(); x = (void*)v.End(); }
	template<class T> End(const T& v)                    { p = (void*)((v.End()) - 1); x = (void*)v.Begin(); }
	template<class T> Prev(Type2Type<T>)                 { p = ((T*)p) - 1; }
	template<class T> Next(Type2Type<T>)                 { p = ((T*)p) + 1; }
	                  bool CheckF() const                { return p < x; }	
	                  bool CheckB() const                { return p >= x; }	
	template<class T> T& Get(Type2Type<T>) const         { return *((T*)p); }

};

#define foreach(e, arr) \
	if(IterHolder _ith_ = false) {} else \
		for(_ith_.Begin(arr); _ith_.CheckF(); _ith_.Next(ENCODED_TYPEOF(arr[0]))) \
			if(bool _foreach_continue = true) \
				for(e = _ith_.Get(ENCODED_TYPEOF(arr[0])); _foreach_continue; _foreach_continue = false)

I'm not sure if the c++ optimizer can still remove all the noise and create a simple iterater loop for this version. But I guess performance should still be the same as a hand written loop.

Before using this code in production I probably would tweak the IterHolder and the Upp containers a little bit and make it more generic. I already have written 4 version of foreach and currently using a slightly different version, but I get tired of it... The concept is always the same. The main trick is ENCODED_TYPEOF(...) to get a the type of an expression without evaluating it.

- Ralf
Previous Topic: FontSel dialog
Next Topic: ChessBoard
Goto Forum:
  


Current Time: Fri Nov 01 01:35:06 CET 2024

Total time taken to generate the page: 0.04230 seconds