Home » U++ Library support » U++ Core » Control with window handle
Control with window handle [message #12625] |
Sun, 11 November 2007 15:47  |
mdelfede
Messages: 1308 Registered: September 2007
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Ultimate Contributor |
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I need to have a control with window handle (on linux), something like GLCtrl but with no OpenGL initialization... just an XWindow inside.
I'm trying to duplicate parts of GLCtrl, but I stumbled upon the need to access some core private stuffs, as GLCtrl does.
Checking CtrlCore, I see that GLCtrl is made friend of Ctrl class to allow low level access.
Wouldn't be better to have a windowed control ? SOmetimes it's useful.... lurking inside code it seems to me that DHCtrl (on windows) have a window handle.
Ciao
Max
p.s.: for now I'll do it with this damn'd trick of
#define private public
#include <CtrlLib/CtrlLib.h>
#undef private
sigh...
[Updated on: Sun, 11 November 2007 15:56] Report message to a moderator
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Re: Control with window handle [message #12649 is a reply to message #12632] |
Mon, 12 November 2007 10:20  |
mdelfede
Messages: 1308 Registered: September 2007
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Ultimate Contributor |
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Well, I'm trying to make a windowed X11 control, but that's not so easy.... just to criticise a bit, Upp code is not very well commented, I guess... to understand what it does is really difficult sometimes.
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