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Home » U++ Library support » U++ MT-multithreading and servers » MT app hangs
MT app hangs [message #23995] Wed, 16 December 2009 00:29 Go to next message
mdelfede is currently offline  mdelfede
Messages: 1307
Registered: September 2007
Ultimate Contributor
This app :
#include <CtrlLib/CtrlLib.h>

using namespace Upp;

class TestThread : public TopWindow
{
	protected:
		bool stop;
		void buttonCb(void);
		Thread thr;
		virtual void thrCb(void);
		
		ProgressIndicator progress;
		Button button;
		StatusBar status;
		
	public:
		typedef TestThread CLASSNAME;

		TestThread();

};

void TestThread::thrCb(void)
{
	{
		GuiLock __;
		status.Set("Running, " + FormatInt(thr.GetCount()) + " threads");
	}
	for(;;)
	{
		{
			GuiLock __;
			if(progress < 100)
				progress++;
			else
				progress = 0;
			if(stop)
				break;
		}
		usleep(100000);
	}
	{
		GuiLock __;
		status.Set("Idle....");
	}
}

void TestThread::buttonCb(void)
{
	if(stop)
	{
		stop = false;
		button.SetLabel("STOP");
		thr.Run(THISBACK(thrCb));
	}
	else
	{
		stop = true;
		thr.Wait();
		button.SetLabel("START");
	}
	
}

TestThread::TestThread()
{
	SetRect(0, 0, 300, 150);
	Add(button);
	button.TopPos(90, 30).HCenterPos(100);
	button.SetLabel("START");
	Add(progress);
	progress.TopPos(30, 40).HCenterPos(250);
	progress.Set(0, 100);
	AddFrame(status);
	status.Set(" ");

	stop = true;
	button <<= THISBACK(buttonCb);
		
}

GUI_APP_MAIN
{
	TestThread().Run();
}


Hangs on "thr.Wait()" line.
Removing the Wait line the app seems work, but, as far as I can see, it leaves the thread callback running (but blocked somehow...); the tread count shows erroneously the correct runnung thread count.
Looking deeper inside, the app seems to hang on callback return.

If I remove the callback code (but leave the empty callback function) the app behaves good.
In another non-gui testcase the app behaves also good.

Do I miss something or it's a bug ?

Ciao

Max

p.s.: ubuntu karmic, gcc 4.4.1

[Updated on: Wed, 16 December 2009 00:32]

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Re: MT app hangs [message #24011 is a reply to message #23995] Thu, 17 December 2009 13:22 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
void TestThread::thrCb(void)
{
	{
		GuiLock __;
		status.Set("Running, " + FormatInt(thr.GetCount()) + " threads");
	}
	for(;;)
	{
		{
			GuiLock __;
			if(progress < 100)
				progress++;
			else
				progress = 0;
		}
		Sleep(100);
		if(stop)
			break;
	}
}

void TestThread::buttonCb(void)
{
	if(stop)
	{
		stop = false;
		button.SetLabel("STOP");
		thr.Run(THISBACK(thrCb));
	}
	else
	{
		stop = true;
		thr.Wait();
		status.Set("Idle....");
		button.SetLabel("START");
	}
	
}


The problem was that GuiLock is locked in buttonCb (that is the point...).

Mirek
Re: MT app hangs [message #24012 is a reply to message #24011] Thu, 17 December 2009 13:24 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
P.S.: In some cases, you might want to serialize access to 'stop'. I believe that given supported memory architecture, it is not required in this case, but I might be wrong...
Re: MT app hangs [message #24014 is a reply to message #24012] Thu, 17 December 2009 13:51 Go to previous messageGo to next message
mdelfede is currently offline  mdelfede
Messages: 1307
Registered: September 2007
Ultimate Contributor
Hi, Mirek, thank for your answer Smile

Anyways, I don't see a simple solution to my problem, indeed.
As far as I can understand, I can't use Wait() from inside the button callback, or anyways can't wait for the thread to stop from inside a gui event handler, as the thread could try a GuiLock between the Wait() call and its termination.

Worse, the tread can (ad it's probably) waiting for a lock to become free when I'm inside a callback, so I can't communicate with it.

The example I posted is very simplified, but what I need is a thread that can react to a Gui or a timed event (stop = true, and that's ok...) AND to check that the thread received it (Wait(), and that's not ok).

Why does Gui need to be locked inside event handlers ?
Can I unlock it inside the handler just to wait my thread to finish ? Or there's a nicer solution ?

Ciao

Max
Re: MT app hangs [message #24022 is a reply to message #24014] Thu, 17 December 2009 18:20 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
mdelfede wrote on Thu, 17 December 2009 07:51

Hi, Mirek, thank for your answer Smile

Anyways, I don't see a simple solution to my problem, indeed.
As far as I can understand, I can't use Wait() from inside the button callback, or anyways can't wait for the thread to stop from inside a gui event handler, as the thread could try a GuiLock between the Wait() call and its termination.



Ha! That is true.

Well, that is the hard part of MT...

I guess the really bad issue here is the Wait call. I thing things would be much simplified if you avoided Wait and posted callback at the end of thread.

Quote:


Why does Gui need to be locked inside event handlers ?



Because it does a lot of things to GUI status. E.g. setting focuses, changing widget status etc...

In theory, the locking could be much fine-grained (like locking individual widgets before accessing them). But doubt it would be any easier....

Quote:


Or there's a nicer solution ?



void TestThread::thrCb(void)
{
	{
		GuiLock __;
		status.Set("Running, " + FormatInt(thr.GetCount()) + " threads");
	}
	for(;;)
	{
		{
			GuiLock __;
			if(progress < 100)
				progress++;
			else
				progress = 0;
			if(stop)
				break;
		}
		Sleep(1000);
	}
	{
		GuiLock __;
		status.Set("Idle....");
	}
	PostCallback(THISBACK(Stop));
}

void TestThread::Stop()
{
	button.SetLabel("START");
}


void TestThread::buttonCb(void)
{
	if(stop)
	{
		stop = false;
		button.SetLabel("STOP");
		thr.Run(THISBACK(thrCb));
	}
	else
		stop = true;
}
Re: MT app hangs [message #24024 is a reply to message #24022] Thu, 17 December 2009 21:15 Go to previous message
mdelfede is currently offline  mdelfede
Messages: 1307
Registered: September 2007
Ultimate Contributor
Well... now I'm running out of ideas !
Why this

// calculation thread function
void CalcPage::DoCalculation(void)
{
	// gets the status bar
	StatusBar &sb = ((Lamell *)(GetMainWindow()))->GetStatusBar();
	{
		GuiLock __;
		sb.Set("Calcolo in corso");
	}
	calcAborted = !Calculate();
	{
		GuiLock __;
		if(calcAborted)
			sb.Set("Errore");
		else
			sb.Set("Pronto");
	}
}

// modify handler -- triggers page calculation
// (triggered by button)
void CalcPage::ModifyCb(void)
{
	PostCallback(THISBACK(CalcAgainCb));
}

// callback in case modify handler is re-entered when
// calc thread still working
void CalcPage::CalcAgainCb(void)
{
	if(!calcThread.IsOpen())
		// restarts the calculation if thread not already working
		calcThread.Run(THISBACK(DoCalculation));
		// otherwise repost calculation for later
	else
		PostCallback(THISBACK(CalcAgainCb));
}


doesn't work ???
It just runs calc thread once, so I guess IsOpen() always returns true.... so, thread still blocked somewhere.

Ciao

Max
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