Home » Community » Newbie corner » GLCtrl: does it support multisamplig feature?
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Re: GLCtrl: does it support multisamplig feature? [message #28775 is a reply to message #28521] |
Thu, 16 September 2010 10:35   |
mrjt
Messages: 705 Registered: March 2007 Location: London
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Contributor |
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Here's the UppGL package I used for my last projects. There's a lot of other stuff (Shader and texture management, cameras etc.) in there too, but the multisample code is in ARB_GL_Multisample.h/cpp and GLViewCtrl.h/cpp.
The glm package is The OpenGL Mathematics Library, which I've included since it's referenced from UppGL. It's very good but using it requires the disabling of the Upp MOVEABLE check, so use with caustion.
The code was not intended for general consumption, so it's a bit rough, but you may find it useful.
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Attachment: UppGL.zip
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[Updated on: Thu, 16 September 2010 11:16] Report message to a moderator
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