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Home » Developing U++ » Mac OS » Upp Core compiles natively on Xcode (download Core.xcodeproj)
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Re: Upp Core compiles natively on Xcode (download Core.xcodeproj) [message #33683 is a reply to message #32900] |
Mon, 05 September 2011 15:25 |
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fudadmin
Messages: 1321 Registered: November 2005 Location: Kaunas, Lithuania
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Ultimate Contributor Administrator |
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daveremba wrote on Sat, 18 June 2011 22:37 | Hi, are you still working on U++ in Xcode?
Is it a completed U++ port for MACOSX?
Does your version bypass the X11 and
instead use native UI (Quartz or Cocoa?)
I starting from the trunk source, and
I had success building theide from the
command line with gcc. It runs OK on MAC OSX
version 10.6.7 on an iMac. I only changed
the makefile a bit, and a few config files.
I still need to make some minor changes to get
the proper settings for build to work (but I can
build apps from the command line now and they do run).
The result I get is not "proper" Mac apps;
they do not run from Finder, but work from the
command line. I will look into this.
I have not tried your U++ version or building
U++ inside of Xcode.
Thanks,
Dave
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Hi Dave. Sorry for a very late reply. upp mac port is not completed. I was busy with other things and was waiting for the rainbow project. I use XCode and theIDE, built with XCode, running on X11 with awesome (from macports) window manager (to avoid hidden menus bug http://www.ultimatepp.org/forum/index.php?t=msg&goto=309 02&&srch=menus+osx+bug#msg_30902 ) , and I am able to produce minimal native upp-cocoa *.app and upp-cocoa unix executables with both of them. I use mostly unix execuables because they are produced faster and they start faster. You can create *.app manually from them. *.app it is a folder anyway with icons unix exec and some other files inside. You can analyze them from finder "Show Package Contents". If you have any questions about mac platform, I will try to answer.
Aris
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