Home » U++ Library support » U++ Library : Other (not classified elsewhere) » GLCtrl for a newbie (When things get tricky...)
GLCtrl for a newbie [message #43817] |
Sun, 26 October 2014 15:53 |
giol
Messages: 2 Registered: October 2014 Location: Italy
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Junior Member |
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Hello Guys
Starting these last days my first experience with Ultimate, I'd like to thank you very much for your great job.
But, instead of simple speaking about the problem of a newbie, I think much better to show you my start with Theide by images.
So, my first hard experience as non skilled user started only when I tried to treat the OpenGL packages in the "reference" assembly, after some examples well compiled without problems.
Maybe it's not irrelevant to inform you about my best interests on the 3D graphics.
So, now, by images, these are the first hitches for a newbie:
First error...Avoided:
Second error...I tried many versions, but the follow is my only one.
At last...The GLDrawDemo starts:
I work with the last Cinnamon Linux Mint 17 - Qiana (Ubuntu Trusty Tahr 14.04), GCC 4.8.2 and NVIDIA UNIX x86_64 Kernel Module 331.38.
It's all by now, until next time when I'll talk about the more complicated experience with Ultimate and OCE (Opencascade).
Thank you Guys.
Bye.
Giol
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Re: GLCtrl for a newbie [message #43924 is a reply to message #43838] |
Thu, 20 November 2014 18:32 |
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Klugier
Messages: 1085 Registered: September 2012 Location: Poland, Kraków
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Senior Contributor |
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Hello,
Some time ago, I have post compilation issue patch for GTK inspired by your post (It is not on trunk yet). Link: http://www.ultimatepp.org/redmine/issues/918. But, GTK OpenGL performance is very bad. Moreover it can lead to graphics artifacts. So, currently it is highly recomended to use X11 backend for OpenGL. How to do that? Screenshot:
OpenGL tested on native linux with Nvidia drivers.
Sincerely,
Klugier
U++ - one framework to rule them all.
[Updated on: Thu, 20 November 2014 18:33] Report message to a moderator
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