Home » U++ Library support » U++ Library : Other (not classified elsewhere) » GLCtrl problem
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Re: GLCtrl problem [message #48401 is a reply to message #47242] |
Fri, 30 June 2017 16:00 |
Y ++
Messages: 12 Registered: June 2017
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Promising Member |
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@koldo Thanks, I would not have found by myself. Note: I have removed "glaux" via menu "Project\Package organizer..", where are your screenshots come from ?
@mirek You've written "fixed". Where can I find the version of u++ you fixed ?
U++ version 11390 (64bits)(GCC)(C++11) on win8.1 64bits intel x64
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Re: GLCtrl problem [message #48403 is a reply to message #48402] |
Fri, 30 June 2017 22:07 |
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Klugier
Messages: 1085 Registered: September 2012 Location: Poland, Kraków
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Senior Contributor |
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Hello,
This patch is not on the trunk. Take a look at .upp file of GLCtrl ( https://github.com/ultimatepp/mirror/blob/master/uppsrc/GLCt rl/GLCtrl.upp):
uses
CtrlCore; // No CtrlLib dependency
library(WIN32 GCC) "glaux glu32 opengl32";
library(LINUX | BSD) "GL GLU";
library((LINUX | BSD) & !X11 & !NOGTK) "gdkglext-x11-1.0 gtkglext-x11-1.0";
file
GLCtrl.h,
GLPicking.cpp,
Win32GLCtrl.cpp,
X11GLCtrl.cpp,
GtkGLCtrl.cpp,
GLCtrl.cpp;
Anyway, this is not the problem here. OpenGL was working without CtrlLib for the long time. I believe the latest Core modification causes the CtrlLib dependency on the linking level. Mirek have you got any suspicion in this area?
Sincerely,
Klugier
U++ - one framework to rule them all.
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