#include <Core/Core.h> #include <CtrlCore/CtrlCore.h> using namespace Upp; CONSOLE_APP_MAIN { VectorMap<String, ClipData> clip; Vector<String> files = { "11.bmp", "22.bmp" }; AppendFiles(clip, files); Vector<String> vs = GetClipFiles(clip.Get("files").Render()); DUMP(vs); } //Before Fix DUMP(vs) vs = [11.bmp22.bmp, 攀牆敥牆敥コ牆敥牆敥牆敥] //After Fix DUMP(vs) vs = [11.bmp, 22.bmp]
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