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Home » U++ Library support » U++ Core » Problem with websocket connect method
Re: Problem with websocket connect method [message #49007 is a reply to message #49006] Fri, 24 November 2017 21:02 Go to previous messageGo to previous message
shutalker is currently offline  shutalker
Messages: 15
Registered: November 2017
Location: Moscow
Promising Member
Hello Oblivion!
Thank you for the reply!

Here's main part of simple nonblocking WebSocket client:
...
WebSocket ws;
    
ws.NonBlocking().Connect("ws://127.0.0.1:8888");

while( true )
{
    ws.Do();
		
    if( ws.IsClosed() || ws.IsError() )
    {
	LOG( ws.GetErrorDesc() );
	break;	
    }
		
    SocketWaitEvent event;
		
    ws.AddTo( event );		
    event.Wait( 1000 );
		
    if( event[0] & WAIT_READ )
    {
        String response = ws.Receive();
			
	    if( !response.IsEmpty() )
		LOG( response );
    }
    else if( event[0] & WAIT_WRITE )
	ws.SendText( AsString( Random() ) );
}
...

It's a training code)

When I'm trying to run it I get error message: "Socket has been closed unexpectedly".
Is it the correct way I manage my websocket?
Could you explain how should I exactly create connection in this case in nonblocking mode?
 
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