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Home » U++ Library support » U++ MT-multithreading and servers » AsyncWork, IsFinished() may not be working properly
Re: AsyncWork, IsFinished() may not be working properly [message #54438 is a reply to message #54437] Sat, 18 July 2020 21:02 Go to previous message
JeyCi is currently offline  JeyCi
Messages: 50
Registered: July 2020
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Oblivion wrote on Sat, 18 July 2020 19:24

workers.Add() = Async([=]{ // <--- The capture point/syntax you should be aware of.

oh Smile I was so blind
Oblivion wrote on Sat, 18 July 2020 19:24

My suggestion would be to patch the AsyncWork code to your local source tree (its 20-30 lines of code in a header file, thats all). Only two or three lines have to be patched.
This is all.

perfectly - you have updated my 13068 with 30 lines & no need to wait new version for x32win Smile thank you very much - it really works (your code is ok)
Oblivion wrote on Sat, 18 July 2020 19:24

Or if you have some specific, simple example of your code, post it here, and let's see what we can come up with.

it will be real offtop here,
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and classes of U++ really are giving speed for any application developing (I never have deal with async & threads before) - thanks a lot!
I'm now updated Smile


Best regards.

[Updated on: Sat, 18 July 2020 21:17]

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