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Home » Developing U++ » U++ Developers corner » OpenGL example does not work
Re: OpenGL example does not work [message #50035 is a reply to message #50034] Mon, 25 June 2018 13:30 Go to previous messageGo to previous message
Tom1
Messages: 1212
Registered: March 2007
Senior Contributor
Hi Koldo,

Just wanted to let you know that I recently had some trouble with OpenGL / GLCtrl, until I found and disabled some 'USE-GL-SHADER' macro. My graphics hardware was not up to that, so it was not working when enabled.

I'm sorry I can't confirm the exact real name or location of the #define in U++ code base. (I'm not at the office right now and cannot check.) Hope this helps anyway.

Best regards,

Tom

Update: Maybe it was in GLDraw...

[Updated on: Mon, 25 June 2018 14:17]

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