Looking forward to any update! Peter
struct CanvasGL : GLCtrl { typedef CanvasGL CLASSNAME; virtual void GLPaint() { StdView(); glLoadIdentity(); glShadeModel(GL_SMOOTH); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // glClearDepth(1.0f); } }; struct DialogGL : public TopWindow { typedef DialogGL CLASSNAME; DialogGL() { Add(canvasGL.SizePos()); } void open() { if(!IsOpen()) { Open(); } } void close() { if(IsOpen()) { Close(); } } private: CanvasGL canvasGL; };
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