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Home » Community » U++ community news and announcements » Painter refactored/optimized
Re: Painter refactored/optimized [message #50560 is a reply to message #50559] Thu, 15 November 2018 11:55 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Tom1 wrote on Thu, 15 November 2018 11:43
Hi,

The difference is so large that it makes me wonder if ST allocates/resets any rasterizers at all on the fly?


The difference is that ST has just one rasterizer Smile

Quote:

Could the number of rendering threads be pre-selected and a sufficient number of rasterizers be pre-allocated for MT so that there would be no extra allocation/reset -penalty for re-using the same BufferPainter -- as was just introduced by BufferPainter::Create?


Perhaps, but let me try those optimizations I have in mind first...

(Note that while the ST/MT ratio is horrible, it is still <ms for both mt and st... I guess that if you would add that Clear into time, difference would be much less).

Mirek
 
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