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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » Framebuffer backend compilation errors
Re: Framebuffer backend compilation errors [message #50829 is a reply to message #50826] Sat, 05 January 2019 22:47 Go to previous messageGo to previous message
Zbych is currently offline  Zbych
Messages: 326
Registered: July 2009
Senior Member
mirek wrote on Sat, 05 January 2019 13:49

It is kind of deprecated and was never 'canonical' anyway.
Perhaps you could give a try to VirtualGui instead?
Mirek


It looks perfect. Can you please move all SDL and GL dependencies from VirtualGui package to VirtualGui/SDL2GL?

uses
	Painter,
	CtrlLib,
	GLDraw,
^^^^^^^^^^^^^^^^^^^^^^
	PdfDraw;

library(POSIX) "SDL2 SDL2main GL";
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
library(WIN32) "SDL2.lib SDL2main.lib OpenGL32.lib";
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
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