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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Strange issue with text in Painter
Re: Strange issue with text in Painter [message #51032 is a reply to message #51031] Thu, 17 January 2019 10:54 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14050
Registered: November 2005
Ultimate Member
Another try, as it looks like sort of race condition... Let us know whether it needs to be GetObject, or if any delay there works...

HFONT GetWin32Font(Font fnt, int angle)
{
	LTIMING("GetWin32Font");
	static HFontEntry cache[FONTCACHE];
	ONCELOCK {
		for(int i = 0; i < FONTCACHE; i++)
			cache[i].font.Height(-30000);
	}
	HFontEntry be;
	be = cache[0];
	for(int i = 0; i < FONTCACHE; i++) {
		HFontEntry e = cache[i];
		if(i)
			cache[i] = be;
		if(e.font == fnt && e.angle == angle) {
			if(i)
				cache[0] = e;
			Atomic x;
			for(int i = 0; i < 1000; i++)
				x++;
			return e.hfont;
		}
		be = e;
	}
	LTIMING("GetWin32Font2");
	if(be.hfont)
		DeleteObject(be.hfont);

	be.font = fnt;
	be.angle = angle;
	be.hfont = CreateFont(
		fnt.GetHeight() ? -abs(fnt.GetHeight()) : -12,
		fnt.GetWidth(), angle, angle, fnt.IsBold() ? FW_BOLD : FW_NORMAL,
		fnt.IsItalic(), fnt.IsUnderline(), fnt.IsStrikeout(),
		fnt.GetFace() == Font::SYMBOL ? SYMBOL_CHARSET : DEFAULT_CHARSET,
		fnt.IsTrueTypeOnly() ? OUT_TT_ONLY_PRECIS : OUT_DEFAULT_PRECIS,
		CLIP_DEFAULT_PRECIS,
		fnt.IsNonAntiAliased() ? NONANTIALIASED_QUALITY : DEFAULT_QUALITY,
		DEFAULT_PITCH|FF_DONTCARE,
		fnt.GetFaceName()
	);

	cache[0] = be;
	return be.hfont;
}
 
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